Development of flash and application of new audio and video technologies

Source: Internet
Author: User

Flash is an interactive vector chart and Web Animation standard launched by Macromedia and acquired by Adobe. Web designers use flash to create a beautiful and scalable navigation interface and other distinctive effects. Flash, formerly known as future splash of future wave, is the world's first commercial 2D vector animation software for designing and editing flash documents. In November 1996, Macromedia acquired future wave and renamed it flash. And was acquired by Adobe. Flash usually refers to Macromedia Flash Player (Adobe Flash Player ). On July 6, August 15, 2012, flash withdrew from the Android platform and officially said goodbye to the mobile terminal.

At this point, the mobile application must have a new plug-in. For example, anychat I recently studied is a great new force. It is called the new power because it breaks through the limitations of flash. Not only windows, web, and Linux can run, but also Android and IOs can be compatible on mobile terminals.

Why is it that he is outstanding?

Without a doubt, it has broken through the limitations of flash, and has a wider applicability. It is interconnected across platforms and supports complex network environments. Both 2g, 3G, and satellite and broadband can achieve communication. You can open audio and video applications anytime, anywhere. Whether you are using a computer, mobile phone, or iPad, it doesn't matter whether you download and install the client. The compatibility of multiple platforms has brought us a boom in real-time audio and video applications. In addition, it supports P2P technology to save service bandwidth, improve efficiency, and reduce operation costs.

What is P2P:

Peer-to-peer (P2P) is also called a peering connection. It is a new communication mode. Each participant has the same ability to initiate a communication session.

The current communication modes include client/server, browse/Server, and slave/master. For example, enterprise LAN intranets and the Internet both adopt Client/Server and browse/Server modes, while early host systems adopt slave/Master modes. These modes are characterized by applications, application servers in the network, user requests, and inter-user communication. In a peer-to-peer network, users can directly communicate, share resources, and work collaboratively. Also known as working groups, each computer on the Internet has the same function and has no master-slave division. Any computer can act as a server and set shared resources for use by other computers on the network, it can also be used as a workstation without dedicated servers or dedicated workstation. A peer-to-peer network is a common networking method for small LAN networks. A peer-to-peer network is implemented through software on the basis of the existing network and is being promoted on the Internet. On the Internet, a group of users can contact each other through the same interconnect software, or directly access files on hardware devices of other members of the same group.

With P2P technology, the client and client can directly transmit streaming media data without going through the server, saving the bandwidth. The P2P connection rate of anychat is 82%. This means that 82% of streaming media does not need to go to the server. Imagine the ratio of the instant messaging operation cost of Flash plug-in's audio and video instant messaging and anychat plug-in? The answer is.

Everyone can feel the effect of anychat, this is a real-time communication SDK, can support cross-platform real-time interaction of audio and video, online free download can: http://www.anychat.cn/download.html


Development of flash and application of new audio and video technologies

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