Make some summary, mainly in the realtime rendering field, there are actually a lot more, it is better to be refined, some friends know some good, please reply to inform me, THX in advance.
Gdc2013
Http://www.iguanademos.com/Jare/wp/
Theoretical area:
Ke-sen Huang ):
Http://kesen.realtimerendering.com/
Realtime Rendering
Http://www.realtimerendering.com/
GDC data
Http://www.gdcvault.com/
A new meeting
Http://graphics.cs.williams.edu/jcgt/index.html
Environment rendering:
Http://vterrain.org/
A pile of books:
Http://www.gameenginegems.net/gemsdb/index.php
NV, AMD, and Intel do not need to be written.
Forum area:
Beyond3d has been comparing hardcore:
Http://forum.beyond3d.com/
Geek3d
Http://www.geeks3d.com/
Altdevblogaday: a wide variety of gamedev blog articles
Http://altdevblogaday.com/
Hardcorestudio
Dice
Http://publications.dice.se/
Crytek
Http://crytek.com/cryengine/presentations
Insomniac
Http://www.insomniacgames.com/category/research-development/
Bungie
Http://www.bungie.net/Inside/publications.aspx
Tri-ACE (Star Ocean's development studio)
Http://research.tri-ace.com/
Http://gilab.udg.edu/
Http://www.bitsquid.se/technology.html#papers
Hardcore active guys
Johnhable
Http://filmicgames.com/
Chris Wyman
Http://www.divms.uiowa.edu /~ Cwyman/pubs.html
Rory
Http://www.rorydriscoll.com/
Jorge Jimenez a.k. A. iryoku
Http://www.iryoku.com/
Samuli Laine
Http://www.tml.tkk.fi /~ Samuli/
Cyril crassin, a researcher at NVIDIA, ue4 svogi lighting system from his research
Http://blog.icare3d.org
Self_shadow
Http://blog.selfshadow.com/
A good developer in China
Http://www.fseraph.com/
Graphic guy in Ubisoft
Http://blog.stevemcauley.com/
Michal valient, guerrilla games
Http://www.dimension3.sk/
Realtime Voxel
Http://realtimevoxels.blogspot.com/
Graphics & imaginglab
Http://gilab.udg.edu/
Http://gilab.udg.edu/
HotHttp://www.gdcvault.com/free/gdc-12 siggraph2012: Beyond programmable shadinghttp: // bps12.idav.ucdavis.edu/
Siggraph2012: physically based shadinghttp: // blog.selfshadow.com/publications/s2012-shading-course/
Advanced realtime rendering: http://advances.realtimerendering.com/s2012/index.html
This blog has accumulated:Drawing knowledge accumulation
Http://blog.csdn.net/ccanan/article/details/7030751
Programming mode accumulation: http://blog.csdn.net/ccanan/article/details/6548994