Drawing lines of Cocos2d-x

Source: Internet
Author: User

Drawing lines of Cocos2d-x

Customizing the method

Line.h

1 //2 //Line.h3 //L01drawingapi4 //5 //Created by Mac OS 10.9.3 on 15-3-30.6 //7 //8 9 #ifndef __l01drawingapi__line__Ten #define__l01drawingapi__line__ One  A#include <iostream> -#include <cocos2d.h> -  the using_ns_cc; -  - namespaceBobo { -      +     classLine: Publicnode{ -          +      Public: A          at         Virtual BOOLinit (); -         Virtual voidDraw (); - Create_func (line); -                  -     }; - } in  - #endif/* Defined (__l01drawingapi__line__) */

Line.cpp

1 //2 //Line.cpp3 //L01drawingapi4 //5 //Created by Mac OS 10.9.3 on 15-3-30.6 //7 //8 9#include"Line.h"Ten  One namespaceBobo { A      -     BOOLLine::init () { -          the         return true; -          -     } -      +     voidLine ::d Raw () { -          +Drawprimitives::d rawline (Point (0,0), point ( -, -)); A          at     } -}

BOOL Helloworld::init ()

Auto L = bobo::line::create ();

L->setposition (Point (400, 300));

AddChild (l);

Drawing lines of Cocos2d-x

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