Dream come true XNA series Article Index

Source: Internet
Author: User

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Dream come true XNA series Article Index

Author: webabcd

Introduction

Dream come true XNA series Article indexes: XNA basics, graphics, animation, control, sound effects, collision, 3D models, etc.

1. Dream come true XNA (1)-Hello XNA

Introduction

XNA: Starting from Hello XNA

2. Dream come true XNA (2)-draw Genie and text

Introduction

XNA: draws an Sprite and draws a piece of text.

3. Dream come true XNA (3)-SpriteSortMode, BlendState

Introduction

XNA: SpriteSortMode and BlendState

  • SpriteSortMode-the sorting method drawn by the SpriteSortMode in the game window. The default value is SpriteSortMode. Deferred.
  • BlendState-the mix of the genie and the current game interface. Default Value: BlendState. AlphaBlend

4. Dream come true XNA (4)-Animation

Introduction

XNA: Animation

5. Dream come true XNA (5)-control the genie with the keyboard, mouse, and handle

Introduction

XNA: control the movement of genie

  • Keyboard Control
  • Mouse control
  • Handle Control

6. Dream come true XNA (6)-sound and sound effects

Introduction

XNA: Sound and sound effects

  • XACT-Cross-platform Audio Creation Tool, a Cross-platform sound production Tool
  • SoundEffect-sound object
  • MediaPlayer-Media Player Object; Song-music object

7. Dream come true XNA (7)-Collision Detection

Introduction

XNA: Collision Detection

  • Collision Detection Algorithm Using AABB (Axis Aligned Bounding Box)
  • Use the Rectangle class to implement the Collision Detection Algorithm

8. Dream come true XNA (8)-3D Basics

Introduction

XNA: 3D Basics

  • Draw a triangle in 3D coordinates
  • Make an image texture dynamic in the 3D world

9. Dream come true XNA (9)-3D Model

Introduction

XNA: 3D model. Rotate the 3D model using the "up/down" key on the keyboard

10. Dream come true XNA (10)-Collision Detection of 3D Models

Introduction

XNA: Collision Detection of 3D models. Collision Detection Using the Bounding Sphere Algorithm

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