Using Unityengine;
Using System.Collections;
Using Unityengine.ui;
<summary>
Used to test dynamically generated download lists
</summary>
public class Uiload:monobehaviour
{
int contdown = 4;
Initial position
int LBX = 200;
Download list
Public Gameobject DownControl0;
Use this for initialization
void Start ()
{
Dynamically Create download lists
for (int i = 0; i < Contdown; i++)
{
List box Location
LBX-= 100;
Gameobject temp = Instantiate (Resources.load ("Showcontrol")) as Gameobject;
Temp.transform.parent = Downcontrol0.transform;
Temp.transform.localPosition = new Vector3 (0, LBX, 0);
Download Image display
texture2d img = (texture2d) resources.load (i.ToString ());
Temp.transform.FindChild ("texture"). Getcomponent<image> (). Sprite = Sprite.create (img, new Rect (0, 0, up, 0.5f), New Vector2 (0.5f);
Download name
Temp.transform.FindChild ("Loadname"). Getcomponent<text> (). Text = i.ToString ();
button click event (for passing download connection
Temp.transform.FindChild ("Loadbutton"). Getcomponent<loadbutton> (). str = i.tostring ();
}
}
Update is called once per frame
void Update ()
{
}
}
Dynamic Vertical Column Generation button