Book Description
The canvas element is a revolutionary feature of HTML5 that enables powerful graphics for rich Internet applications, and this pocket reference provides the essential tials you need to put this element to work. if you have working knowledge of JavaScript, this book will help you create detailed, interactive, and animated graphics-from charts to animations to video games-whether you're a web designer or a programmer interested in graphics.
Canvas pocket referenceProvides both a tutorial that covers all of the element's features with plenty of examples and a definitive reference to each of the canvas-related classes, methods, and properties.
You'll learn how:
- Draw lines, polygons, and curves
- Apply colors, gradients, patterns, and transparency
- Use transformations to smoothly rotate and resize drawings
- Work with text in a graphic environment
- Apply shadows to create a sense of Depth
- Incorporate bitmapped images into vector graphics
- Perform image processing operations in Javascript
About the author
David Flanagan is a computer programmer who has Ds most of his time writing about JavaScript and Java. his books with O 'Reilly include javascript: the definitive guide, JavaScript pocket reference, Java in a nutshell, Java examples in a nutshell, and Java foundation classes in a nutshell. david has a blog at www.david flanagan.com.
Book details
- Paperback:112 pages
- Publisher:O 'Reilly media (December, 2010)
- Language:English
- ISBN-10:1449396801
- ISBN-13:978-1449396800
- File Size:8.6 MIB
Download:Oreilly.canvas.pocket.reference.dec.2010.rar