Edit modifier Overview

Source: Internet
Author: User
Tags xform

1. World Space editing Modifier

Edit Modifier

Definition

Camera Map

Apply the uvw texture coordinates to a specified camera. When the object moves, the texture changes to match the background.

Mapscaler

Maintain the texture ratio applied to objects. When the wall is scaled, the size of the bricks in the wall with the brick map remains unchanged.

Patchdeform

The object is deformed based on the shape of the patch. The object tends to be consistent with the target object.

Surdeform

The object is deformed based on the shape of the green point or the CV surface. Objects tend to be the same as the target objects.

  1. Object Space editing modifier (1)
  2. Object Space editing modifier (2 ):
  3. Edit Modifier

    Definition

    Affect Region

    Allows the mesh object to have an animated area in the shape of a bulge.

    Bend

    Bend objects and secondary objects along one axis (one or two dimensions.

    Camera Map

    Apply the uvw texture coordinates to a specified camera. When the object moves, the texture changes to match the background.

    Cap Holes

    Find the boundaries that only one face is connected to each other and create a face between them.

    Deletemesh

    Deletes the selection set of objects passed to the stack parameterized.

    Displace

    Change the shape of the geometric object based on the gizmo or bitmap of displace.

    Edit Mesh

    The grid editing modifier that can access the secondary object and select the set for the second object passed to the stack.

    Edit patch

    The patch editing modifier that can access the secondary object and select the set for the second object passed to the stack.

    FFD

    Enclose a Grid Object with an animated and deformed grid.

    Free Form

    Deformation

    2 × 2 × 2, 3 × 3 × 3, 4 × 4, rectangular and cylindrical.

    Face Extrude

    This is an animation editing modifier. It affects the plane passed to the stack, stretching the plane and creating the side along the normal direction.

    Lattice

    Converts a line segment of all mesh objects into a cylindrical pillar and places user-defined ry in the Union.

    Linked XForm

    This is a transform editing modifier that connects the secondary object selection set passed to the stack to the User-Defined control object.

    Material

    Allows animation of the next object material.

    Meshsmooth

    Add a plane to the boundary and corner of the Grid Object to relax the boundary.

    Meshselect

    The primary method used to select a set for the next object in the stack.

    Mirror

    Animated Image effects of objects and secondary objects.

    Noise

    Any node that changes the object along the three axes.

    Normal

    Flip or unify the surface normal of the Grid Object.

    Optimize

    Reduce the number of faces and nodes of objects.

     

Edit Modifier

Definition

Patchdeform

The object is deformed based on the shape of the patch. The object remains unchanged, and only the target patch is moved to the object.

Pathdeform

The object is deformed according to the path shape. The object remains unchanged, and only the path is moved to the object.

Preserve

When you use a copy of an object to work, keep the boundary, surface angle, and volume close to the original object.

Relax

The center point moves the node closer to the adjacent point to flatten a single ry. The ry will become smooth and smaller.

Ripple

An animated concentric wave deformation is generated on the object's ry.

STL-Check

Check the ry for the output STL file. It is also used for effective output of game models.

Skew

Offsets objects or secondary object ry along three axes, which can be completely animated.

Smooth

Smooth and animated functions.

Spherify

Converts a basic object into a spherical object that can be animated and deformed.

Stretch

It can be used to "squeeze and stretch" the animation. The direction can be increased or decreased, but the volume remains unchanged.

Surfdeform

The object is deformed based on the shape of the green point or the CV surface. Object Location unchanged

Taper

Symmetric scaling of two axes at one end of the object.

Tessellate

Increase the number of selected parts passed to the stack. You can set tension animation.

Twist

The distortion of an object along the axis.

Uvw-Map

Place texture coordinates on objects.

Uvw XForm

Adjust the existing coordinates. This editing modifier is useful when you change the object using the "Generate mapping coordinates" option.

Unwrap uvw

Allows direct editing in the UV Paster space.

Vol. Select

Use gizmo to define the selection set passed to the stack.

Wave

Apply a wavy effect to the object.

XForm

Apply the deformation (movement, proportional scaling, and rotation) spline editing modifier to the object or secondary object.

Bevel

Stretch the spline to generate a body with a chamfer. It is useful for 3D text.

Bevel Profile

The bevel function is expanded by using a user-defined shape or a spline as the profile.

Delectspline

Parameterized deletion of the spline passed to the stack.

Editspline

The spline modifier that can access the secondary object and deliver the secondary object to the stack.

Extrude

Add thickness to 2D.

Fillet/chamfer

Returns the inverted corner and rounded corner of the line segment.

Lathe

About one axis rotation.

Spline select

Set of next object for Stack Transfer Type

Trim/extend

Cut or extend the splines so that they meet at a certain point.

Ncurve Sel

Allows you to pass a set of non-surface and input objects to a stack.

Nsurf Sel

Allows you to pass a set of non-input (non-input) objects to the stack.

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