Edit Modifier |
Definition |
Patchdeform |
The object is deformed based on the shape of the patch. The object remains unchanged, and only the target patch is moved to the object. |
Pathdeform |
The object is deformed according to the path shape. The object remains unchanged, and only the path is moved to the object. |
Preserve |
When you use a copy of an object to work, keep the boundary, surface angle, and volume close to the original object. |
Relax |
The center point moves the node closer to the adjacent point to flatten a single ry. The ry will become smooth and smaller. |
Ripple |
An animated concentric wave deformation is generated on the object's ry. |
STL-Check |
Check the ry for the output STL file. It is also used for effective output of game models. |
Skew |
Offsets objects or secondary object ry along three axes, which can be completely animated. |
Smooth |
Smooth and animated functions. |
Spherify |
Converts a basic object into a spherical object that can be animated and deformed. |
Stretch |
It can be used to "squeeze and stretch" the animation. The direction can be increased or decreased, but the volume remains unchanged. |
Surfdeform |
The object is deformed based on the shape of the green point or the CV surface. Object Location unchanged |
Taper |
Symmetric scaling of two axes at one end of the object. |
Tessellate |
Increase the number of selected parts passed to the stack. You can set tension animation. |
Twist |
The distortion of an object along the axis. |
Uvw-Map |
Place texture coordinates on objects. |
Uvw XForm |
Adjust the existing coordinates. This editing modifier is useful when you change the object using the "Generate mapping coordinates" option. |
Unwrap uvw |
Allows direct editing in the UV Paster space. |
Vol. Select |
Use gizmo to define the selection set passed to the stack. |
Wave |
Apply a wavy effect to the object. |
XForm |
Apply the deformation (movement, proportional scaling, and rotation) spline editing modifier to the object or secondary object. |
Bevel |
Stretch the spline to generate a body with a chamfer. It is useful for 3D text. |
Bevel Profile |
The bevel function is expanded by using a user-defined shape or a spline as the profile. |
Delectspline |
Parameterized deletion of the spline passed to the stack. |
Editspline |
The spline modifier that can access the secondary object and deliver the secondary object to the stack. |
Extrude |
Add thickness to 2D. |
Fillet/chamfer |
Returns the inverted corner and rounded corner of the line segment. |
Lathe |
About one axis rotation. |
Spline select |
Set of next object for Stack Transfer Type |
Trim/extend |
Cut or extend the splines so that they meet at a certain point. |
Ncurve Sel |
Allows you to pass a set of non-surface and input objects to a stack. |
Nsurf Sel |
Allows you to pass a set of non-input (non-input) objects to the stack. |