Ready to work: 1>dev-c++ 5.10 Version System Win Xp/win 7
2> Download Ege Graphics library "Ege-13.04.02-full"
!, for information on the dev-c++ of this configuration, see:
Now start the configuration:
1, unzip "Ege-13.04.02-full" to any folder, such as C:/ege
2, there is an "include" folder in the extracted file. There is a "Ege" folder in the folder and two. H files are copied down.
3, copy the files in the Include folder to the folder corresponding to the installation directory. C:\Program files\dev-cpp\mingw64\x86_64-w64-mingw32\include
4, again back to the extracted Ege Graphics library folder. Locate the following Lib file.
5, copy these two graphics library files to dev-c++ install into the installation directory C:\Program files\dev-cpp\mingw64\x86_64-w64-mingw32\lib
At this point, you have completed the required configuration files for the Ege graphics library in dev-c++ 5.10. It is still not possible to compile the program successfully. Also link to the added library.
Add the following configuration information to the project-project Properties--parameters--chain
-lgraphics-lgdi32-limm32-lmsimg32-lole32-loleaut32-lwinmm-luuid-mwindows
To this, all configurations are complete. Now write your own paint program, I believe you can run to see the graphical interface.
Ege Graphics Library Configuration (dev-c++ 5.10, TDM GCC 4.8.1)