0x0 Background
In Unity3d 2017.3.0F3 has been an error: "Assertion Failed:tls Allocator alloc_temp_thread, underlying Allocator Alloc_temp_thread has Unfreed allocations, size 87488 "
Activating and deactivating a game object will be reported once into play mode is a crazy error
Search in issue Tracker the same error was encountered in iOS development but I am an Android environment .....
0x1 resolution
Put file > Build Settings > Player Settings > Other Settings > Configuration > Scripting Runtime Version from. Net3.5 changed to. Net4.6, and then reboot unity found no error.
Then one more time to change back. Net3.5, restart, or not continue to error √ Magic
For reference only, because not sure whether everyone out of the same problem ~
0x2 Source
Method from the comments of "Bilgisoft" in issue track:
Issue Track Link: https://issuetracker.unity3d.com/issues/ Assertion-alloc-temp-thread-dot-dot-dot-appears-when-closing-unity-in-playmode-with-unsaved-scene
Error in Unity3d "assertion Failed:tls Allocator alloc_temp_thread, underlying Allocator Alloc_temp_thread has unfreed Allocations "