Euler's Angle in unity

Source: Internet
Author: User
Citation: http://www.cnblogs.com/wonderKK/p/3970594.html
There are two ways to interpret Euler angles in unity:
1, when the order is yxz (in fact, it is Heading-pitch-bank), is the traditional Euler angle transformation, that is, the object's own coordinate system as the axis.
2, when the order is considered zxy (Roll-pitch-yaw), is also the official document order, is the inertia coordinate system as the axis. The latter is more intuitive, but in fact the actual effect of the two is the same, but the understanding is not the same.


Euler's Angle in unity

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