Example
The code is as follows |
Copy Code |
<audio autoplay= "AutoPlay" controls= "Controls" > <source src= "File.ogg"/> <source src= "File.mp3"/> <a href= "File.mp3" >download this file.</a> </audio>
Audio.play (); play Audio.pause (); pause Audio.volume Volume (sound value can be taken between 0-1)
Audio.currenttime > 10; current time to 10 seconds (available to control forward rewind) function Go () {//forward Audio.currenttime + 10; Audio.play (); } function back () {//Rewind Audio.currenttime-= 10; Audio.play ();; }
CONTROLS://Show or hide user control interface AutoPlay://Media is automatically played Loop://Media loop playback CurrentTime://start to play the time now spent Duration://Media total time (read only) Volume://0.0-1.0 Volume relative value Muted://Is Mute Autobuffer://At the beginning of the buffer loading, autoplay, ignore this property
Paused://Media is paused (read only) Ended://media playback completed (read only) Error:///error code returned (read only) when the media has been wrong CURRENTSRC://Returns the media address as a string (read only)
Play ()://media playback Pause ()://Media paused Load ()://Reload Media |
The current HTML5 audio label supports only 3 audio formats, as shown in the following table:
|
IE9 |
FireFox 5.0 |
Safari 5.5 |
Chrome 12 |
Opera 11.5 |
Mp3 |
√ |
X |
√ |
√ |
X |
Ogg |
X |
√ |
X |
√ |
√ |
Wav |
X |
√ |
√ |
X |
√ |
the properties of the audio label are:
Properties |
value (can be omitted) p> |
description |
src |
url |
|
controls |
controls |
|
loop |
loop |
|
preload |
preload |
|
autoplay |
autoplay |
|