There are a lot of answers, but I think the most important thing is that, after you get enough cards, you should first take a look at what kind of cards are many (entries, and tens of thousands ), what are the cards that don't depend on each other? There is a saying: "eat up and watch down". The cards you leave are best for your family. You have a chance to eat them. You must watch cards at home, of course, it is impossible to really look at it. It is impossible not to let the next house have a card or not, but it is best to study how to play the next card after it is finished, or simply play a color card, so that the next family can no longer eat. When everyone does not open the door, make some new cards and everyone opens the door to prevent fake cards. There is also a saying: Hit the cards first, hit the cards later, and hit the mess again in the middle, this means that you have to play a card first, and then leave a few insurance cards. I wish you continuous summary and Best Practices! Respondent: qds540318-assistant level 3 12-31 other answers
2 in total
In playing cards, the king is always supreme, and John is often despised. mahjong is different. Mahjong ranges from one barrel to nine tubes, tens of thousands of cards, and 136 cards are displayed in the Southeast and northwest of China. There is no size between them, no matter what you mean, the role of each card is different and often changes. Any card may not be played, or it may be thrilling. this is one of the important factors I like mahjong. in addition, the psychological enjoyment experienced in the mahjong board is not limited to the enjoyment of everyone's favorite games, such as playing chess, drinking, traveling, and football.
Suspect? When you sit down in the most comfortable posture, take a sip of tea, smoke a cigarette, and spit the smoke gently, you may hear something as you think, sometimes the eyes of the remaining light sweep the opponent, sometimes the pain quickly scold a bad word, sometimes laugh ...... slowly and wholeheartedly invested in the board changes. the feeling is like standing in the prairie under the blue sky and white clouds, enjoying the sunshine shower, the breeze gently kisses the face, and the ear is always heard of cattle and sheep freely, looking around the boundless, the grass is connected, it seems that you are still holding your lover. haha, how many times can this happy realm be realized in today's fraudulent world ??????
What's more, mahjong can also cultivate your ability to quickly gain insight into things, so that you can learn to correct your own mentality, and then calmly face success or failure. Are you skeptical? When you touch (or eat, touch) a card, you must clearly know which card you are going to play and what is the risk index of the card, and carefully consider the factors to determine whether you want to play it, the impact on you or others, whether you can play other cards. remember the words "Ning" in the mahjong statement. this is the most critical choice for the journey of life. the meaning of life lies in the personal choice, which determines the quality of life. after a card is played, No matter what changes occur or cause any consequences, you have to complain and never regret it, because you must respect your choice.
Maybe you will say that gambling luck determines everything, and I also understand the importance of luck. May you ask your friend, can you play every card? Sometimes it is luck when you grab a good card. If you do not make a low-level mistake, the odds are very high. however, sometimes other people's cards are the same as your cards. In this case, you can see the cards and experience. what cards should be played first, under what circumstances must be played, and cannot be played. The decision-making in each stage is the key to winning or losing the cards. sometimes, you don't want to win, but you have to think about how to make yourself Lose. I still remember Dr. Bethune's mahjong experience. And cards come from correct judgments. correct judgments come from past experiences. Past experiences come from past mistakes and correct judgments.
To be more advanced, mahjong is a learning. when four people go to the table, you have to calculate the Four elephants in your own seats. They are no choice but gossip ). trying to make yourself the fastest possible, you have to look at your opponent's dress and manners, and then gradually figure out their mahjong character, habits, advantages and disadvantages, from this, it is generally determined that they are used to playing cards, such as playing cards, playing cards, and playing cards, sometimes a card is used to lure or force a card (I can only cover it ).
On the mahjong table, you can think of yourself as a single-digit technique. You have several strategists and carefully plan each board. wearing a heavy mask, it will look like a poor woman, it will become a timid coward, and then it will be like a fearless manger. After a while, it will be the king of the world, sometimes indifferent, sometimes highly nervous, the goal is to hide your opponent! In the end, you may not be able to lose a poor card, but the winning or losing card is a matter of days. The respondent:
Know, know, and know tactics ① how to guess a card
The guess card has two contents:
(1) When attacking: Do I have to go to the home of Zhang I want? Are you willing to fight? I already heard of it. Will someone beat it? Do you want to play?
(2) When defending the trend: What cards do people want? What cards do people listen?
To attack the Website, you need to take the attack as quickly as possible, so as not to let people know what they are and what they want to attack.
When defending against the trend, we strive to make accurate guesses to narrow down the scope of the card, and give ourselves a way out, although the guard also includes attacking.
There are two scenarios:
(1) Preliminary: Which card does the next house have. When this card is played, someone may need to touch it, eat it, or match it.
(2) Definitely: When this card is played out, someone must come out and come out.
The former is general, and the answer can be obtained based on statistics and observations. The latter is definite, and the answer can never be obtained by estimation alone.
What is the basis for card guessing?
A card is always judged based on various phenomena. Before listing and analyzing these phenomena, we must first explain one thing: although the following phenomena are cited separately, they seem to be individual. However, these phenomena are actually interrelated.
The following is an example of card prediction:
(1) cards in the river
The cards played by the four companies. For example, you can see two whiteboards. If you have another whiteboard in your hand, no one will ask for it, and no one will give it to you. This example seems naive, but you can deduce it from this example. For example, you can see three of the eight cylinders and one of the nine cylinders, and you have six or nine cylinders in your hand, it is certainly easy to get in or out (if I have heard of it ). For another example, if the river is between 5 and 60 thousand, then 4 and 70 thousand are cards that are easy for people to get in or out.
Do not think that this phenomenon is obvious. Many invigilators just ignore this phenomenon and make it wrong. For example, they think that eight tubes (in the case of eight tubes, see three) are cooked and eight tubes are played, in this way, you may lose your chance. Or you may think that 10 thousand has been seen three or four times (for example, 60 thousand and 40 thousand are rare), and is acceptable. This is the initial concept of a card. Most mature accurate cards are built on the preliminary concept.
(2) Order of cards from other companies
We have already mentioned this in the "control the next house" section. We should remember the order of cards played by another house at any time, and we can guess-why did he play that one first and then this one? It makes sense.
For example, you can create two bins at home and then four at home. He may have split the building; he may have caught a pair of five cylinders while four cylinders have been caught in six cylinders (because there are four cylinders and one pair ), or there are still three or six cylinders in place; maybe it is to put a six cylinder into a two cylinder, and to put a seven cylinder in a four cylinder.
If you want to create four cylinders first, then two cylinders. He may have split up a pair. Maybe there was a pair of tubes, so he first typed four cylinders and didn't eclipse them. But when he typed two cylinders, he wanted to touch one cylinder, or use a pair of mahjong cards.
Any card can be studied, and any card will provide a piece of information, because no one can play cards for no reason. Some may say: I often play cards for no reason. No, sometimes you play cards casually because you have a lot of cards in your hand, and this is also a kind of information.
The following is a further explanation.
A common example is to create four cylinders first and then a two cylinder later. Because the two cylinder is closer to Yao and JIU. Unusual practices often have obvious principles.
If I had four cylinders in my house and two cylinders in my back, but I hadn't seen one in the river, he had a pair in his hand, so he was more confident. If there are other phenomena to prove this, the first house has a one-to-one or one hurdle, it can be accurately confirmed.
This is an example of the association between the card and the card. Of course, this is the simplest.
(3) playing cards
For example, if you have a big card in your hand, it shows a special nervous or overly careful mental state. For example, you can count 13 cards each time you play a card; before listening to Zhang, he intentionally played the cards more heavily and shot them on the table. He was about to enter a card, and he was suddenly touched by his family. He then retracted his half of the cards; if you want to touch it, do not touch it .......
This kind of action tells you exactly what cards he has in his hand, and is generally not wrong. A person with poor Mahjong skills has this expression in almost every deck of cards. skilled practitioners sometimes have to know how many cards they have, then we can prove it from the evidence, so that we can further know what cards he has to play, what to eat, and what to win.
(4) "Ah !" Or similar exclamation point
Most of these indicators show that a card has been touched or captured by others. Changes in the card often make people say a lot, and some clues can be found from these words.
Words and gestures are sometimes made on purpose. However, as long as you can remember what he said and actions, you can compare them with the cards that he has shared after the cards, then you can know whether his temper is revealing the true feelings or pretending to be the same.
Apply Psychology to mahjong. You can see through the number of cards, coupled with psychological speculation, the cards you have to guess.
(5) Last cards
When a player has four cards (or when it is too late, there are seven cards left in his hand), after he takes one card, you can guess all the cards in his hand. However, such speculation should always verify the order of his cards and the cards he played at home to get the correct answer. Otherwise, it may not be accurate.
After playing all kinds of cards, the remaining cards can be clearly displayed, and the cooperation of others may be limited. In this case, you will be able to find an answer with "Endless Possibilities" (of course, you should also confirm it with the evidence of the bypass ).
The five phenomena mentioned above can be used as the basis for card guesses, but the most fundamental thing is to grasp the number of cards.
(1) Early hitting, sending, and white, when there is an attempt to make peace.
(2) After playing II, 3, 4, 5, 6, 7, and 8, beat Yao and JIU.
(3) split the two sides and build a child. There is no suspicion of one color, or there are many large ones.
(4) first, second, and second, to defend against attacks 3 and 6.
(5) beat 9 first, then 8, to prevent attacks 4 and 7.
(6) make a good decision.
(7) If you want to eat or not, you must have multiple cards.
(8) If you want to avoid touch, you do not have to avoid it.
(9) Mahjong headers. Do not use three, four, six, or seven.
(10) Embedding 2 and 8 is a good fit.
(11) The cards will be completed, and half-width cards should be protected.
(12) Yao and JIU are rare and must have a pair.
(13) when there is a dangerous situation (when there is a big name or you will be able to catch it), there will be a big name in your hands.
(14) card games are easy to play.
The above is just the easiest way to understand. If you can combine these examples, you can find the way to guess the cards.
For example, after playing the center Zhang Zi, I suddenly played a card named jiu from the inside (from the original card, it was very big, respectively, when playing cards, do not pay attention to this point), that is, "Do not split, that is, go to Yan Zhang", but where are the two?
If you have a pair of five or eight, you may wish to have a pair of eight records for your family. However, when you capture the second one, you can exchange a pair of five records, you don't have to wait for his 8-way cable, because he is not a side-7 cable or an embedded 8-way cable. If you can see from another phenomenon that, for example, there are no eight cables in the river, and there are three different entries in seven or nine cables, you can determine that there are eight one-to-one routes; otherwise, he grabbed a six-way cable and exchanged a nine-way cable.
For example, if you hit the first and then the second, you have to watch out for the three or six of him. However, maybe he simply split the three sides, are you sure you want to defend against "3" and "6" in vain! Therefore, when using such a path, you have to look ahead before you can have a more reliable answer.
Now, we need to further consider a more difficult factor to determine as the basis for guessing.
"How did he play cards ?" This is actually the most important factor. more thoroughly, what is the number of his cards? How is his Mahjong skills? Is there any special brand sign?
Sun Tzu's Art of War is called: "You know yourself and you know what you want to do ". This principle should also be applied to mahjong. Based on our experience, mahjong skills can be divided into upper, middle, and lower levels. These three levels are differentiated based on the following phenomena:
(1) do not replace the nine cylinder with the six cylinder. For example, seven, eight, or nine cylinders are in the same direction, grab a six-cylinder and hit a six-cylinder. The mahjong skills of this type of person can only manage the cards that are ready to use, but the idea of playing a different one cannot be produced. Of course, you don't have to listen to the three transactions, and you are not familiar with such issues.
This is a subordinate.
(2) If you grab six cylinders, you will be able to change the cylinder to nine cylinder, which indicates that the nine cylinder is big and not easy to offer. He already knows how to break the cards.
This is intermediate.
(3) If you can catch nine cylinders and change six cylinder to the same cylinder, it means that the level is higher, because he grabs a nine cylinder, the nine cylinder is raw, and the six cylinder is less dangerous. It is obviously a more advanced technique that can lift the limit of the nine cylinder. He not only can see the difference between his father and father, but also can adapt to the situation as soon as possible.
This is a superior.
Some people also use another phenomenon to distinguish, namely:
Lower-level listening: Listening to listening to four or seven. For example, if you have two, three, three, four, and five, you can grab a picture of six.
Intermediate: Listen to 1, 4, and 7.
Superiors-rather than listening to level 1, level 4, and level 7, listen to the embedded level 7.
The reason is the same as the preceding example. The next user is still not comprehensive, and the intermediate user has been able to take care of himself but has not yet achieved the situation. The superior is Zhang, who knows himself and knows him, can attack and defend, and can be flexibly applied.
This estimation is the most fundamental factor in card guessing, because if you do not have a correct estimate of the level of each player, you will often doubt that your guess is wrong, I thought he was playing a card unexpectedly. In fact, you are not thoughtful enough.
For example, if there are eight or 90,002 pieces of a family, 60 thousand of the skills in the middle and lower levels will be hit, but the skills in the upper level may not be the same, the magic of cards is superior.
Drive a Mercedes-Benz to steal cabbage-talent level 3 12-31