Events, is to promote the soul of the Flash program, you can say, no event there is no flash program, really because of the rich events, flash program interactivity can be achieved. When developing flash programs, we need to devote a great deal of effort to estimating which events the program should handle and how to handle them. For example, to a button, we just need to deal with the user click the button triggered by the event? If you need a button to respond to more user actions, then we need to add the appropriate event handling code.
Flash program can handle the event is a dime, we obviously can not be a list of them to tell the why, in fact, the name of these events, the role and treatment methods are similar, as long as the basic principle of mastering, you can Itong. The most important thing is not to understand the details of each event, but to learn to select the appropriate event and process it based on the functionality of the program that you need to complete.
In the example in Chapter 1th, we have used code to handle a press event, and the structure of the event-handling code is the same, described in natural language:
When this event occurs (the event name)
{
Perform these actions
}
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