Study Notes for beginners, please correct me if you have any mistakes. The number is also please point out, thank you.
Mesh Mesh Model
Click the main Menu Assets "import Package" characters, import the resource bundle into the project
Drag the constructer into the scene and click the shaded button under the Scene tab to choose a render mode of wireframe
Look at the characters in this mode, the larger picture will see the clearest
Texture Stickers
Each triangle vertex on the mesh model corresponds to a coordinate on the map, and the middle part of each triangle can be interpolated to the color of the map by interpolating all the vertices of the triangle.
Material material
The material material is defined as the surface information of the object, and the physical information is defined by the shader renderer, and the second column of the Insector window shader shows the bumped specular that this material uses shader
Recommended NVIDIA CG Tutorial: The authoritative Guide to programmable real-time graphics
corresponding components
Mesh models, textures, and textures are the basic components of a 3D object, adding relevant components to the game object to use them
If skeletal animation is used (for example, the worker here), then it is the skinned mesh renderer component, which specifies the material used in the materials bar, and specifies the mesh model used in the mesh bar.
If you are not using bone animation, use the mesh filter component to specify the mesh model and use the mesh renderer component to specify the material
Skeletal animation
The human body is a skeleton connection, skeleton information is contained in the mesh model file, with the skeleton information, we can play the character animation let the characters move up
3D Basic knowledge--02 3D model