Preface: The gameunity framework is still being perfected, and the 0.2 version will be a major milestone.
Body:
Haha, you must sweat it. Please forgive me for endorsing myself.
Well, today I'm going to talk about the 3d character remnant.
First of all, let me tell you about the two ways that you know, and then I'll take a third approach that I think is good.
The first method: Image Effects (Pro only). Unitypackage method.
This is Unity4 's own plug-in, he can easily make a sports residue. Join the Motionblur class on the camera, basically even if you're done.
Cons: Global residuals, only suitable for car racing, all surrounding scenes are blurred, can not be a separate object of the residual image. So, you want to use it as an RPG remnant, only to stop the animation and movement of the other people around you.
The second method: Mesh method
This is the current Baidu on the most used way, the principle is also very simple, is to put an object to clone multiple, play the remnant animation, one by one delay object playback, and then fade in and out.
Disadvantage: This solves the problem of single object residue, but comes out a bigger problem, the performance of the consumption is too large, virtually increase the number of objects, it is necessary to fit only a small number of characters of the residual image.
We can only refer to the above two types. Some beginners pay to buy the method, you can come to see my third method.
The third method is actually a plug-in method. Amplifymotion method
This plugin is much like the first plug-in method, but he can do a separate remnant.
After downloading the plugin, we add the Amplifymotioneffect class to the camera
At run time, he will automatically give all objects dynamic residuals, but!!! He added a script to all the objects dynamically amplifymotionobjectbase
We just have to write a script ourselves, hanging on the object, let it do not run this amplifymotionobjectbase script can be, to avoid the residual image.
Of course, this I was also five minutes ago to get the hand, think more, should be able to from the camera that Amplifymotionobjectbase class shielding object remnants. It's left to you to think.
A picture, remember to adjust the parameters, so that the motion blur more realistic point.
3d Character Remnant image