I. Directory structure
1. Androidmanifest.xml
It is a manifest file that provides basic information about the application
<?XML version= "1.0" encoding= "Utf-8"?><!--package is the pack name of the Android app, the equivalent of the project ID -<Manifestxmlns:android= "Http://schemas.android.com/apk/res/android" Package= "Com.example.administrator.myapplication2" > <!--Basic configuration of the application - <!--android:allowbackup Allow application backup and recovery - <!--Android:icon is the app icon after installing the software - <!--Android:label is the name of TitleBar - <!--Android:supportsrtl Support Right-to-do layouts, Android 4.2 features later - <!--android:theme Theme Effects - <ApplicationAndroid:allowbackup= "true"Android:icon= "@mipmap/ic_launcher"Android:label= "@string/app_name"Android:supportsrtl= "true"Android:theme= "@style/apptheme"> <!--an activity - <ActivityAndroid:name=". Mainactivity "> <!--Intent Filter - <Intent-filter> <!--which activity is displayed first when we launch the app - <ActionAndroid:name= "Android.intent.action.MAIN" /> <!--indicates that activity should be included in the system's Initiator (launcher) (allows the user to start it) - <categoryAndroid:name= "Android.intent.category.LAUNCHER" /> </Intent-filter> </Activity> </Application></Manifest>
2.MainActivity
All the. java files are stored in the Java folder ,
Public class extends appcompatactivity { ///OnCreate The method that must be executed after the activity is created @Override protectedvoid onCreate (Bundle savedinstancestate) { super. OnCreate (savedinstancestate); Setcontentview (R.layout.activity_main); }}
3.activity.xml
The layout file is stored in the folder under Layout
4.drawable
The icons used in the program are usually placed under this folder.
5.mipmap
Used to store the app launch icon, which can be optimized to different resolutions
6.values
Used to store templates such as colors, themes, strings, etc.
7. Testing
Used to write test cases
8. Building a project with Gradle
Settings.gradle used to specify the module that the project introduces
Build.gradle (Project): code-managed Warehouse
Build.gradle (Module):
Second, shortcut keys
Note: ctrl+/
Hint: ctrl+alt+ space
Jump into method or class: Ctrl + LEFT mouse button
Format code: CTRL+ALT+L
Run the app again (the emulator opens) Ctrl+f5
Third, log cat
Importandroid.support.v7.app.AppCompatActivity;ImportAndroid.os.Bundle;ImportAndroid.util.Log;// Public classMainactivityextendsappcompatactivity {//OnCreate methods that must be executed after an activity is created@Overrideprotected voidonCreate (Bundle savedinstancestate) {Super. OnCreate (savedinstancestate); Setcontentview (R.layout.activity_main); //The first parameter generally passes in the current class name and is used primarily for information filtering. The second parameter prints the exact contents of theLOG.V ("Mainactivity", "Print trivial log information, lowest level--"); LOG.D ("Mainactivity", "Debug print debugging information higher than V"); LOG.I ("Mainactivity", "info print more important data, higher than D"); LOG.W ("Mainactivity", "Warn print warning message indicating that there may be a higher risk than I"); LOG.E ("Mainactivity", "Error print fault message, highest level"); }}
Select the package that appears
Iv. adb directives
Five, Toast tips
VI. Click events
Seven, pack apk
Https://jingyan.baidu.com/article/c843ea0bbfae3777931e4ac3.html
Eight, import jar package
Switch to Project,
Locate the Libs folder, copy the jar package
Right-click on the JAR package
After the success will be more
(3) Android Studio uses the basics