Overview
Adding native x86 support in the current unity* arm*-based android* SDK game is straightforward. This article describes how to build a FAT APK, including x86 and ARM libraries, in the latest Unity 4 or Unity 5 projects.
Intel and Unity teamed up to add x86 Android features to the upcoming public release of Unity 4.6 and Unity 5. Once the version is online, we will update it on the https://software.intel.com/zh-cn/articles/unity. If you would like to use version 4.5.4 in advance, please contact your Intel Account manager.
Add android* native x86 support
In addition to ARM, Unity can now provide native x86 support for developers. When you create an Android build that uses unity 4 or Unity 5, it automatically creates a FAT APK that contains the x86 and ARM libraries.
Best practices: Follow the Unity programming practice to ensure that the project is up to date and that the Unity software version is the latest version. The Android SDK and NDK also need to be updated to ensure full compatibility.
Step 1
Open the project and click File > Build Settings to open the build Settings (Figure 1).
Figure 1. Build settings in the File drop-down menu
Step 2
Within build Settings, select Android and click Build (Figure 2)
Figure 2. build Settings: Make sure android* is selected and click Build
Step 3
When you click Build, specify a save location.
It's so easy! Your APK now contains native x86 support.
The page for Unity x86 developers is now online: www.intel.com/software/zh-cn/articles/unity, click for more support.
Summarize
As you can see, it's easy to create Android-based games with the latest version of Unity 4 or Unity 5 for the x86 platform. Native x86 support delivers better performance and faster load times for your applications.
Add x86 support to your android* app using the unity* game engine