In the actual development, the child thread must not be able to update the UI, but in the test code, we can implement the function of updating the UI in the child thread, for example: a textview in the OnCreate life cycle method Findviewbyid
And then write a thread, directly to this textview in the online settext, you will find that the miracle unexpectedly happened, actually updated the UI, and the app did not cresh off, suddenly shocked
Then each attempt in the OnStart Onresume method in the sub-thread update UI operation, unexpectedly can be updated, but there is a place to note that when the Onresume life cycle method of our program is finished, then update the UI in the child thread will be an error, for example, Update the UI in a button's click event, at which point the onresume must have been executed, and it will be an error at this time. The reason is that at the first time the OnCreate onstart onresume Life methods. The Rootviewimpl of activity has not yet been created. There is no problem with updating the UI at this time. But when Rootviewimpl is created, You can no longer update the UI in a child thread. So the way in which the UI is updated in a child thread is completely useless in the actual development. A thread hanler to update the UI in a critical moment
The following is an example program:
Activity
Package Com.example.testchildthreadgootheractivity;import Android.app.activity;import Android.content.Context; Import Android.content.intent;import android.os.bundle;import Android.util.log;import Android.view.Menu;import Android.view.menuitem;import Android.view.view;import Android.view.view.onclicklistener;import Android.widget.button;import Android.widget.textview;public class Mainactivity extends Activity {private Context Context;private TextView tv_result;private Button btn_refresh; @Overrideprotected void OnCreate (Bundle Savedinstancestate) {super.oncreate (savedinstancestate); Setcontentview (r.layout.activity_main); context = this; Initveiw (); LOG.E ("Test", "main thread,name:" + thread.currentthread (). GetName () + ", ID:" + thread.currentthread (). GetId ()); new Thread (New Runnable () {@Overridepublic void run () {LOG.E ("test", "Child Thread,name:" + thread.currentthread (). GetName ( ) + ", ID:" + thread.currentthread (). GetId ()); Tv_result.settext ("OnCreate refresh TextView");}). Start ();} @Overrideprotected void OnStart () {Super.onstart (); New Thread (New Runnable () {@Overridepublic void run () {LOG.E ("test", "child thre Ad,name: "+ thread.currentthread (). GetName () +", ID: "+ thread.currentthread (). GetId ()); Tv_result.settext (" OnStart Refresh TextView ");}). Start ();} @Overrideprotected void Onresume () {super.onresume (); New Thread (New Runnable () {@Overridepublic void run () {LOG.E ("test "," Child Thread,name: "+ thread.currentthread (). GetName () +", ID: "+ thread.currentthread (). GetId ()); tv_ Result.settext ("Onresume refresh TextView");}). Start ();} private void Initveiw () {Tv_result = (TextView) Findviewbyid (r.id.tv_result); Btn_refresh = (Button) Findviewbyid ( R.id.btn_refresh); Btn_refresh.setonclicklistener (new Onclicklistener () {@Overridepublic void OnClick (View v) {New Thread (New Runnable () {@Overridepublic void run () {LOG.E ("test", "Child Thread,name:" + thread.currentthread (). GetName ( ) + ", ID:" + thread.currentthread (). GetId ()); Tv_result.settext ("Onresume refresh TextView");}). Start ();}});} @Overrideprotected void OnPause () {super.onpause (); LOG.E ("Test", "OnPause");} @Overrideprotected void OnStop () {super.onstop (); LOG.E ("Test", "OnStop");} @Overrideprotected void OnDestroy () {Super.ondestroy (); LOG.E ("Test", "OnDestroy");} @Overrideprotected void Onrestart () {Super.onrestart (); LOG.E ("Test", "Onrestart");}}
Android Subnet threads can't update UI?