Box2d (3)-tiles in cocos2d-x

Source: Internet
Author: User

Fill (Bill man) Personal originality. You are welcome to repost it. Please specify the address for reprinting (Bill man) Column addressHttp://blog.csdn.net/bill_man

This article introducesTilesFirst


The first step is to build the ground.CodeAs follows:

Defines the ground through a double loopGroundAddFixtureSo I modified the Code as follows:

In this way, only oneFixtureI think it will be more efficient.

This code is to generate many small blocks, which are generated through two layers of loops, each timeXAxis Addition1.125To achieve the effect of dislocation,XAdd0.5625, yValue plus1.25You can.

If there are any errors, I hope you can correct them more.

Next, write the dump shell example.

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