Cinema 4d has a strong list of shortcuts to speed up your workflow, c4d the shortcut keys can set their own, this article is just for a reference, they are willing to set what kind of casual, but for the first contact with the software students are very useful.
1) shift+c (search function)
2) "C" (Convert to editable)
3) "D" (extrusion)
4 "I" button (inward extrusion)
5) "S" (frame selection)
6) control+ D (Project Setup)
7) Shift + V (View settings)
8) Control+r (render view)
9 Control + B (Render settings)
ALT + B (create animation preview)
Alt+d (Hide axis handles)
Common shortcut keys that you might use
Custom shortcut keys
Alt+1 Real-time selection
Alt+2 Box Selection
Horizontal number Key
1 point mode
2 line mode
3-Face Mode
Q model Mode
Alt+e Area Rendering
Alt+a Select Subset
Alt+c Connection and delete
Shift+d go to the first active object (mouse on the object bar for multiple subsets of objects in the case of the object selected in the perspective quickly found in the object bar)
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Default frequently Used shortcuts
O maximize the display of restricted objects
H maximizes display of all objects in the scene
ALT + Left-Key object property parameter (e.g. displacement) adjusted to 0.1 units
Shift+ left Key object property parameter (e.g. displacement) adjusted to 10 units
CTRL + Left pair parameter K frame
Shift+ left key to delete keyframes
Ctrl+shift+ left ARROW to delete trajectory
Ctrl+tap Full screen display of the mouse pointing panel
Alt+g Play Group
Shift+g Cancel Play Group
CTRL + Left drag the parent to a layer, and its children can be added automatically
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V Hot Box
Ctrl+b Rendering Settings
Ctrl+d Project Setup
Shift+v Current Window settings
Alt+b Preview Animation
F Previous Frame
G Next Frame
Ctrl+f on a key frame
Ctrl+g Next Key frame
Shift+f3 Time Line Edit window
Ctrl+r edit window Render screen (possibly inconsistent with final output)
Shift+r Image Browser Rendering (final output screen)
F8 Play Animation
F9 Manual K-Frame
Shift+f back to the first frame.
Shift+g back to the last frame.
Shift+f4 Layer Edit window
Shift+f5 Object Properties Independent editor window
Shift+f6 Picture Browser
Shift+f8 Preset Browser
SHIFT+F12 Custom Commands
Ctrl+shift+ left the center of the object as the center of the camera rotation window
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Object Bar Shortcut keys
CTRL + C copy
Ctrl+x Shearing
Ctrl + V Paste
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File Edit shortcut keys
CTRL + N New Project
Ctrl+s Preservation Project
Ctrl+o Open Project
Ctrl+shift+o Merge open another project to the current project
Ctrl+w Close Current Project
File menu--save project (including resources) no shortcut keys similar to AE packaging project
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C4D Tips
1 more selected objects in case .... Object Axis--single object operation tick (real-time selection of displacement scaling rotation) The object will rotate in its own axis ... No tick will operate on these objects as a whole
2 A lot of people are not careful to say c4d default camera Z axis rotation You can't find the default camera. You can select the camera to adjust by clicking in the upper left corner of the lower right property panel.
3 R15 has updated the quantization operation (displacement rotation scaling, for example, first select the axis you want to rotate and then add the SHIFT key object will be the default 5° rotation) R15 changed to 10° default rotation ibid. in the model to find the modeling quantization submenu
4 If you suddenly find your happy four younger brother can not choose objects or displacement failure, etc. may be your QQ and hi four younger brother conflict you can horizontal keyboard 1-0 press and then press ENTER if not to restart the software if it does not work to restart the computer absolutely so that this applies to all bugs
5 If the model face too much material too complex scene preview animation too card into wireframe or even skeleton display cause you can't normal preview animation keyframes you can press Ctrl+d to find the details of the option adjusted to 50% (in terms of your personal configuration and scenario complexity) Note that this option affects Ale+e Ctrl + R Alt+r renders but does not affect your final rendering shift+r
6 If you have a large amount of engineering and do not want to see the material just want to see the model then you can select the object-Basic open use color to adjust a color you like to not affect all types of rendering
Or add them to a layer to the layer adjust a color you like and then shift+v the Display tab to check the use of Layer colors This option affects the use of colors in objects
7 Shift+v tries to adjust the border color under the tab and the transparency color inside the screen is not rendered
You can also check the title of this place. Security Box action security box with PR AE in the security box
8 If you want to use a material for multiple objects then you can
Select objects on the material ball after the right key selection-application is O
9 want to only render the shadow on the ground (similar to Maya's use background material ball effect) then you can
① create a new camera to the camera angle to the ground to add the same material as the background ball projection mode to the camera to drag the camera into the material label of the camera frame to the ground Add synthetic label to select the background or you directly cast the material label as a preface other steps omit
② If you're using a R15 and added a sky HDR then you add the material directly to the ground and then adds a synthetic label to the HDR map synthesis background to add global lighting effects
③ you can visit the C4D Novice Group share download deduct Shadow Plugin plugin contains tutorial This plugin is suitable for post AE synthesis from C4D output material
10 recommended several utility plug-in versions Universal aligned ground plug-in display of selected objects and Materials plug-in Center axis homing plug-ins
11 other tips to recall in the update