Crown Fractal Curve
Core code:
static void FractalCrown(const Vector3& vStart, const Vector3& vEnd, Vector3* pVertices){ Vector3 vSub = vEnd - vStart; Yreal len = D3DXVec3Length(&vSub); pVertices[0] = vStart; pVertices[6] = vEnd; Yreal alfa = atan2f(vSub.y, vSub.x); Yreal a0 = alfa - YD_REAL_PI/6; Yreal a1 = alfa + YD_REAL_PI/6; Yreal l = len/3/cosf(YD_REAL_PI/6); pVertices[1].x = vStart.x + cosf(a0)*l; pVertices[1].y = vStart.y + sinf(a0)*l; pVertices[1].z = 0.0f; pVertices[2].x = vStart.x + cosf(a1)*l; pVertices[2].y = vStart.y + sinf(a1)*l; pVertices[2].z = 0.0f; pVertices[4].x = vEnd.x - cosf(a0)*l; pVertices[4].y = vEnd.y - sinf(a0)*l; pVertices[4].z = 0.0f; pVertices[5].x = vEnd.x - cosf(a1)*l; pVertices[5].y = vEnd.y - sinf(a1)*l; pVertices[5].z = 0.0f; pVertices[3] = (vStart + vEnd + pVertices[1] + pVertices[5])*0.25f;}
Software:
Software: http://files.cnblogs.com/WhyEngine/Fractal.7z
Crown of fragment (Crown)