First of all consider the normal distribution of the table into the program, by looking at the table, the decimal point after the three-bit value is calculated using the formula, the code is as follows
Turn from: http://my.oschina.net/jianfengz/blog/224256, thanks for sharing!
Private Static Double[] Normdist = {{0.5,0.504,0.508,0.512,0.516,0.5199,0.5239,0.5279,0.5319,0.5359}, { 0.5398,0.5438,0.5478,0.5517,0.5557,0.5596,0.5636,0.5675,0.5714,0.5753}, { 0.5793,0.5832,0.5871,0.591,0.5948,0.5987,0.6026,0.6064,0.6103,0.6141}, { 0.6179,0.6217,0.6255,0.6293,0.6331,0.6368,0.6406,0.6443,0.648,0.6517}, { 0.6554,0.6591,0.6628,0.6664,0.67,0.6736,0.6772,0.6808,0.6844,0.6879}, { 0.6915,0.695,0.6985,0.7019,0.7054,0.7088,0.7123,0.7157,0.719,0.7224}, { 0.7257,0.7291,0.7324,0.7357,0.7389,0.7422,0.7454,0.7486,0.7517,0.7549}, { 0.758,0.7611,0.7642,0.7673,0.7703,0.7734,0.7764,0.7794,0.7823,0.7852}, { 0.7881,0.791,0.7939,0.7967,0.7995,0.8023,0.8051,0.8078,0.8106,0.8133}, { 0.8159,0.8186,0.8212,0.8238,0.8264,0.8289,0.8315,0.834,0.8365,0.8389}, { 0.8413,0.8438,0.8461,0.8485,0.8508,0.8531,0.8554,0.8577,0.8599,0.8621}, { 0.8643,0.8665,0.8686,0.8708,0.8729,0.8749,0.877,0.879,0.881,0.883}, { 0.8849,0.8869,0.8888,0.8907,0.8925,0.8944,0.8962,0.898,0.8997,0.9015}, { 0.9032,0.9049,0.9066,0.9082,0.9099,0.9115,0.9131,0.9147,0.9162,0.9177}, {0.9192,0.9207,0.9222,0.9236,0.9251,0.9265,0.9278,0.9292,0.9306,0.9319}, { 0.9332,0.9345,0.9357,0.937,0.9382,0.9394,0.9406,0.9418,0.943,0.9441}, { 0.9452,0.9463,0.9474,0.9484,0.9495,0.9505,0.9515,0.9525,0.9535,0.9545}, { 0.9554,0.9564,0.9573,0.9582,0.9591,0.9599,0.9608,0.9616,0.9625,0.9633}, { 0.9641,0.9648,0.9656,0.9664,0.9671,0.9678,0.9686,0.9693,0.97,0.9706}, { 0.9713,0.9719,0.9726,0.9732,0.9738,0.9744,0.975,0.9756,0.9762,0.9767}, { 0.9772,0.9778,0.9783,0.9788,0.9793,0.9798,0.9803,0.9808,0.9812,0.9817}, { 0.9821,0.9826,0.983,0.9834,0.9838,0.9842,0.9846,0.985,0.9854,0.9857}, { 0.9861,0.9864,0.9868,0.9871,0.9874,0.9878,0.9881,0.9884,0.9887,0.989}, { 0.9893,0.9896,0.9898,0.9901,0.9904,0.9906,0.9909,0.9911,0.9913,0.9916}, { 0.9918,0.992,0.9922,0.9925,0.9927,0.9929,0.9931,0.9932,0.9934,0.9936}, { 0.9938,0.994,0.9941,0.9943,0.9945,0.9946,0.9948,0.9949,0.9951,0.9952}, { 0.9953,0.9955,0.9956,0.9957,0.9959,0.996,0.9961,0.9962,0.9963,0.9964}, { 0.9965,0.9966,0.9967,0.9968,0.9969,0.997,0.9971,0.9972,0.9973,0.9974}, {0.9974,0.9975,0.9976,0.9977,0.9977,0.9978,0.9979,0.9979,0.998,0.9981}, { 0.9981,0.9982,0.9982,0.9983,0.9984,0.9984,0.9985,0.9985,0.9986,0.9986}, { 0.9987,0.999,0.9993,0.9995,0.9997,0.9998,0.9998,0.9999,0.9999,1}, { 0.999032,0.999065,0.999096,0.999126,0.999155,0.999184,0.999211,0.999238,0.999264,0.999289}, { 0.999313,0.999336,0.999359,0.999381,0.999402,0.999423,0.999443,0.999462,0.999481,0.999499}, { 0.999517,0.999534,0.999550,0.999566,0.999581,0.999596,0.999610,0.999624,0.999638,0.999660}, { 0.999663,0.999675,0.999687,0.999698,0.999709,0.999720,0.999730,0.999740,0.999749,0.999760}, { 0.999767,0.999776,0.999784,0.999792,0.999800,0.999807,0.999815,0.999822,0.999828,0.999885}, { 0.999841,0.999847,0.999853,0.999858,0.999864,0.999869,0.999874,0.999879,0.999883,0.999880}, { 0.999892,0.999896,0.999900,0.999904,0.999908,0.999912,0.999915,0.999918,0.999922,0.999926}, { 0.999928,0.999931,0.999933,0.999936,0.999938,0.999941,0.999943,0.999946,0.999948,0.999950}, {0.999952,0.999954,0.999956,0.999958,0.999959,0.999961,0.999963,0.999964,0.999966,0.999967}, { 0.999968,0.999970,0.999971,0.999972,0.999973,0.999974,0.999975,0.999976,0.999977,0.999978}, { 0.999979,0.999980,0.999981,0.999982,0.999983,0.999983,0.999984,0.999985,0.999985,0.999986}, { 0.999987,0.999987,0.999988,0.999988,0.999989,0.999989,0.999990,0.999990,0.999991,0.999991}, { 0.999991,0.999992,0.999992,0.999930,0.999993,0.999993,0.999993,0.999994,0.999994,0.999994}, { 0.999995,0.999995,0.999995,0.999995,0.999996,0.999996,0.999996,1.000000,0.999996,0.999996}, { 0.999997,0.999997,0.999997,0.999997,0.999997,0.999997,0.999997,0.999998,0.999998,0.999998}, { 0.999998,0.999998,0.999998,0.999998,0.999998,0.999998,0.999998,0.999998,0.999999,0.999999}, { 0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999}, { 0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999,0.999999}, { 1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000,1.000000 } }; StaticDecimalFormat format =NewDecimalFormat ("#.00");Static{Format.setroundingmode (Roundingmode.down); } Public Static DoubleNORMSDIST (Doublex) {if(x<0 | | x>4.99) {return0; }DoubleRx = x; x = double.valueof (Format.format (x));intRow = (int) (x*100)%10;intCol = (int) (X*10);DoubleRTN = Normdist[col][row];DoubleStep = 0.00001; for(Doublei = X+step; I <= Rx; I+=step) {rtn+=n_ (i) *step;}returnRtn }Private Static DoubleN_ (Doublex) {DoubleRSP = (1/math.sqrt (2*MATH.PI)) * MATH.EXP (( -1) *math.pow (x, 2)/2);returnRsp }
But the above method can only guarantee to four digits after the decimal point, for the calculation of theoretical price is not enough; back to the online search, there is a good friend with a few lines of code on it, and precision reached 7 digits after the decimal point.
Public Static DoubleNORMSDIST (DoubleA) {Doublep = 0.2316419;DoubleB1 = 0.31938153;Doubleb2 =-0.356563782;DoubleB3 = 1.781477937;DoubleB4 =-1.821255978;DoubleB5 = 1.330274429;Doublex = Math.Abs (a);Doublet = 1/(1+p*x);Doubleval = 1-(1/(MATH.SQRT (2*MATH.PI)) * MATH.EXP ( -1*math.pow (A, 2)/2)) * (b1*t + b2 * MATH.POW (t,2) + B3*math.pow (t,3) + B4 * MATH.POW (t,4) + B5 * Math.pow (t,5));if(A < 0) {val = 1-val;}returnVal }
Cumulative density function for standard normal distribution