Data Structure --- connected polynomials in c language --- Polynomial in c

Source: Internet
Author: User

Data Structure --- connected polynomials in c language --- Polynomial in c

// Chain storage implementation polynomial # include <stdio. h> # include <stdlib. h> typedef struct term * link; struct term {int c; // coefficient int e; // index link next ;}; typedef struct {link head; // link tail; // tail pointer} * poly_t; link TERM (int c, int e) {link t = malloc (sizeof * t ); t-> c = c; t-> e = e; t-> next = NULL; return t;} poly_t poly_init () {poly_t p = malloc (sizeof * p ); p-> head = p-> tail = TERM (0, 0); return p;} void term_read (poly_t p) {int I, n; int c, e; s Canf ("% d \ n", & n); for (I = 0; I <n; I ++) {scanf ("% d _ % d \ n ", & c, & e); p-> tail = p-> tail-> next = TERM (c, e) ;}} poly_t poly_destory (poly_t p) {link t, x; for (t = p-> head; t; free (t), t = x) x = t-> next; free (p); return NULL ;} void poly_show (poly_t p) {link t; if (p-> head = p-> tail) return; for (t = p-> head-> next; t! = P-> tail; t = t-> next) {printf ("% dX ^ % d _ % c _", (t-> c> 0 )? (T-> c): (-t-> c), t-> e, (t-> next-> c> 0 )? '+': '-');} Printf ("% dX ^ % d \ n", (t-> c> 0 )? (T-> c) :(-t-> c), t-> e);} poly_t poly_add (poly_t p1, poly_t p2) {poly_t p = poly_init (); link t1 = p1-> head-> next; link t2 = p2-> head-> next; while (t1 & t2) {if (t1-> e <t2-> e) {p-> tail = p-> tail-> next = TERM (t1-> c, t2-> e ); t1 = t1-> next;} else if (t1-> e> t2-> e) {p-> tail = p-> tail-> next = TERM (t2-> c, t2-> e); t2 = t2-> next ;} else {int sum = t1-> c + t2-> c; if (sum! = 0) {p-> tail = p-> tail-> next = TERM (sum, t1-> e);} t1 = t1-> next; t2 = t2-> next ;}}for (; t1; t1 = t1-> next) {p-> tail = p-> tail-> next = TERM (t1-> c, t1-> e) ;}for (; t2; t2 = t2-> next) {p-> tail = p-> tail-> next = TERM (t2-> c, t2-> e);} return p;} int main () {poly_t p1, p2, p3; p1 = poly_init (); term_read (p1); poly_show (p1); p2 = poly_init (); term_read (p2); poly_show (p2 ); p3 = poly_add (p1, p2); poly_show (p3); poly_destory (p1); poly_destory (p2); poly_destory (p3); return 0 ;}




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