Flash Animation Production Web page demo-type Flash animation Production Code

Source: Internet
Author: User

In the work of the project related to flash will generally be divided into two categories according to its specific application: Demo class interactive class in order to make the project more quickly and effectively completed and ensure the quality of work, so that the source files from the structure of more concise and easy to read, it is necessary to comply with a certain standard for

Demo Flash animation refers to a simple display-only animation, including the title of the topic. Advertising, dynamic banner, and some of the inner pages of electronic magazines, and so on.

Usually these projects will be completed before the completion of the plane effect diagram, and then according to the plane effect diagram to create dynamic effects. If the plane effect and dynamic effect are not done by the same person, first understand the design idea and idea that the graphic design designer wants to express. It turns out that proper communication is very necessary.

  Logical Structure: usually in the main scene there is only a single MOVIECLICP, all the animation is done in this MC.

  Publish settings: the entire film's masking layer is placed on the outermost main scene, forming a good naming habit, it is necessary to name each layer and component. Usually set the entire Flash property frame frequency of 24fps, the background size according to the actual need to adjust. The settings in the release are basically flash default settings, with special needs to adjust according to requirements.

  external import files and related optimizations: when you need to import other files from the outside, such as pictures. Audio. Video, the external file should be optimized before importing, as far as possible to control the size of the external import file.

  Special video output and related settings: when you need to output AVI format video files must be set to the MC graphics format in the main scene. The timeline of the main scene must not be smaller than the number of frames inside the MC or it will not display all.

  Frame-by-frame Animation: The production of frame-by-frame animation MC Do not use a large number of components, try to use groups. Reasonable use of onion skin tools according to the traditional hand-painted animation principle can produce an ideal frame-by-frame animation.

  text files: the body text used in Flash is usually dynamic text, because XML can be read from the outside for easy updating. Dynamic text is usually not visible under a masking effect, and you need to add a filter (any effect) to the text with all property values of "0", so that you can display it.

Title or special text effects can be directly used in flash static text production, if the effect is not ideal can be produced in the PS image and then imported from the outside.

Try to avoid scheduling multiple objects at the same time to produce an action. Objects that have actions are also not arranged in the same layer as other static objects. Objects that have actions should be arranged within their own layers to speed up the process of flash animation.

Use the Loadmovie command to lighten the load of flash when it starts downloading. If necessary, consider dividing the flash into multiple subfolders and then passing through the Loadmovie in the main flash. Unloadmovie command to invoke, uninstall the child files at any time

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