Fly Bird Case Code _gamemanager

Source: Internet
Author: User

1 usingUnityengine;2 usingSystem.Collections;3 4  Public classGamemangger:monobehaviour {5      Public Static intGamestate_menu =0;//Game Menu Status6      Public Static intGamestate_runing =1;//Game Running Status7      Public Static intGamestate_end =2;//Game End Status8      PublicGameobject Bird;9 Ten      PublicTransform FIRSTBG; One      Public intScore=0; A      Public intGameState = Gamestate_menu;//Default State -      Public StaticGamemangger _intance; -  the     voidStart () { -_intance = This; -Bird = Gameobject.findgameobjectwithtag ("Player"); -     } +  -     voidUpdate () { +         if(Input.getmousebuttondown (0)) { A             if(GameState = =Gamestate_menu) { atGameState =gamestate_runing; -Bird. SendMessage ("Getlife"); -             } -         } -  -         if(GameState = =gamestate_end) { inGamemenu._instance.gameobject.setactive (true); - gamemenu._instance. Updatascore (score); to         } +     } -}

Fly Bird Case Code _gamemanager

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