Game Design of mobile phone strategy (1)

Source: Internet
Author: User
Tags blizzard

Source: SP Forum

Author: fdsa

1) Background of the game


The big mobile phone strategy is a very good macro War simulation game. Based on World War II, it simulates more than 20 historical and hypothetical battles on mobile phones, it basically simulates all the elements of war except politics, including production, economy, strategy, weapons, tactics, weather, terrain, day and night, generals, reconnaissance, etc, of course there is still a gap with the real war, but compared with other games, the simulated content is incomparable to them. The battle is divided into victory (completed in advance), victory (completed on time), and failure (not completed) based on the Completion Time and results ). different endings have different operational routes, which have a great impact on future endings and difficulties. After playing this game, you can deeply understand the characteristics of the war. Relying on one or two advanced weapons, you cannot win the war. You must consider all kinds of elements and choose the war route, the use of weather terrain time and the evolution of weapons are all very strategized.

1) Background of the game

The big mobile phone strategy is a very good macro War simulation game. Based on World War II, it simulates more than 20 historical and hypothetical battles on mobile phones, it basically simulates all the elements of war except politics, including production, economy, strategy, weapons, tactics, weather, terrain, day and night, generals, reconnaissance, etc, of course there is still a gap with the real war, but compared with other games, the simulated content is incomparable to them. The battle is divided into victory (completed in advance), victory (completed on time), and failure (not completed) based on the Completion Time and results ). different endings have different operational routes, which have a great impact on future endings and difficulties. After playing this game, you can deeply understand the characteristics of the war. Relying on one or two advanced weapons, you cannot win the war. You must consider all kinds of elements and choose the war route, the use of weather terrain time and the evolution of weapons are all very strategized.

Users can assume the roles of the Warring States, the Soviet Union, Germany, and China in the Second World War. Each side has different tasks and checkpoints, and each side has multiple endings, 4-8 battles are required to complete one route

2) Battlefield Introduction

The battlefield of this game mainly uses a square layout chart

The main terrain is as follows:

Flat land: Low defensive power, easy to walk
Desert: Same as flat (suitable for armored forces)
Forest: the combat unit can be hidden in the fog war, and the Defense value of the troops can be increased by 30%.
Mountain: infantry can walk, and armor units cannot walk
Roads: No defensive capability, easy to walk (same as flat ground), more walking steps for armored troops
Bridge: Same as above, can be damaged and repaired
Rivers: the air force can pass, and the army cannot pass
Headquarters: the battle ends if it is occupied
City: the owner has a salary of 1000, which can supplement the troops and increase defensive capabilities.
Village: a small amount of troops can be added

Fortifications: can increase defensive capabilities

3) Arms settings

This game mainly has the following settings:

Attack Force, movement Force, force, range, attack characteristics (to the ground, to the air)

Arms
Mobile Force
Vision
Oil
Range
Price
Weapon 1 (Quantity)
Weapon 2

Infantry

3

3

99

1

1000

Machine gun

Artillery

2

3

70

1

3000

Cannon (6) to earth

Detective car

8

6

80

1

4000

Machine gun

Transport Vehicle
6
2
70

5000
Supply

Tank

6

4

70

1

7000

Cannon (6) to earth

Machine gun

Heavy tanks

5

2

50

1

16000

Cannon (8) to earth

Machine gun

Self-propelled artillery

5

2

50

2 to 3

6000

Cannon (9) to earth

Rocket vehicles

5

2

50

3 to 5

15000

Rocket (8) to ground

Transport plane
6
3
99

5000
Supply

Bomber

7

3

99

1

22000

Bomb (9) to earth

Fighter

9

3

99

1

20000

Missile (9) to empty

High artillery
2
3
70
1
3000
Cannon (5) to ground

Fire setting

Infantry

Artillery

Detective car

Transport Vehicle

Tank

Heavy tanks

Self-propelled artillery

Rocket vehicles

Transport plane

Bomber

Fighter

High artillery

Infantry

55

45

12

14

5

1

15

25

50

Artillery

65

55

85

75

55

15

70

85

55

Detective car

70

65

35

45

6

1

45

55

60

Transport Vehicle

Tank

75

70

60

75

55

15

70

85

85

Heavy tanks

105

95

105

105

85

55

105

105

105

Self-propelled artillery

90

85

80

70

70

45

75

80

75

Rocket vehicles

95

90

90

80

80

55

80

85

90

Transport plane

Bomber

110

110

105

105

105

95

105

105

90

Fighter

100

100

100

High artillery

40

45

75

70

55

16

65

80

110

110

100

50

4) Climate setting

Sunny, rainy, and snowy

Different climate conditions can have a greater impact on the morale of the military.

5) Game Strategy

In the gaming battlefield, there are generally three types of troops: our army, enemy forces, and friends Army (sometimes no friends army). On the one hand, we hope to follow the following strategies in the game:

Large troops should focus on detours and assist with positive battles. The enemy's AI is relatively poor. Generally, only the shortest path is used. At this time, a small number of troops can be used on the front to drag the enemy, and the large troops will be attacked in an arc. Youjun often gets stuck with the enemy in a narrow location. At this time, you don't have to worry about it. You just need to step in on your own. Even the defensive troops will be exempted. Haha
For tactics used to hold down a small number of troops of the enemy, the eight words Kong Ming said to Liu Bei in changyunpo can be summarized as follows: guard against the bridge and settle in the forest.
· Shouqiao can hold the enemy's army with a minimum number of troops.
· The defense capability of troops in the woods has a 30% bonus. The most important thing is that they will not be attacked by air-to-ground unless they are close to the enemy's ground forces.
· It is also good to occupy a village or city at this end of the bridge, and then rotate and defend with 2-3 troops. If an artillery engineer needs to be trained, it can also be used for remote attacks.
· A mobile force is required to hunt the infantry crossing the river. In the same way, the old saying goes with the cloud: half-crossing.
If the enemy army is under pressure, or near the main production site, it is imperative to fight the battle, and try to arrange the troops in a better shape, such:
Enemy

Medium
Light self-light
High gun height
Replenishment

Note:
Medium: Medium chariot
Light: light tanks, armored vehicles, etc., to expand the field of view. If you are using the basic mode, you can use a self-propelled artillery to combat vehicles, support tanks, and self-propelled infantry artillery.
SELF: automatically launch an empty task, depending on the weather and air production status increase or decrease.
High: an anti-DDoS gun or a durator
Critical: The durator (including 150mm cannon fodder)
Supplement: Replenishment vehicles
Transportation: Transportation Vehicle

Of course, this is just an example. The central idea is to form a front with a thick chariot to prevent the other party from attacking the fragile forces behind it. In this example, even if one or two gaps are exposed, it will not have a big impact.
6) concepts of Game Design

A combat unit of this game is a division that can direct its operations and determine its equipment and troops.

Division superiors, as well as higher levels of military, command, Group Army, Group Army Group (fanwe) and so on

All troops and aviation teams were all in history. In addition, each city also has various data to determine its importance.
At the beginning, there were several important differences between Germans and Russians. First, there were several armored troops concentrated in the "Iron Fist" army, while the tanks of the Russian army were scattered across the army, no surprise "wedge" can be formed. Therefore, the fate of any tank superior to that of the German army can only be cracked. Second, the German army experience is generally more than 75, and the great German will Regiment and some party and defense engineers are even higher than 90! The Russian army is usually in the range of 30 to 30 ~ Between 60, the air war was even more obvious, and the result was one-sided. It was often because the axis army suffered 5 losses and the Russian army suffered more than 300 losses! However, once the blizzard (Blizzard) season arrives, it's their turn to the Germans! During the blizzard, the German army's combat power was half-reduced, while the Russian army's combat power was only half-reduced.
Generally, the infantry army can take three tiers, And the armored army can take five tiers.

An army can be set to automatically run on a computer, and then operated on by a computer every round.

7) basic game operations

1) The four arrows of the 5-key arrow key of the 60 mobile phone are used to move the map, while Sony Ericsson P800 can move up and down the map and directly move the cursor over the positioning mark at the edge of the screen to the outside, you can scroll the screen without using these four commands.

2) When you click a combat unit, you can change the movement range and

3) Click # To display the current map.

3) You can click the * Key to display the current force value, which is displayed in a blood slot above the force;

4) when you use the cursor or click an Army (if you need to double-click the army yourself), you can display the attributes of the current army.

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