In the last several weeks, I dedicated myself to one "EasyGame" series C ++ coding during my spare time. the first version source origin from <learn OpenGL 3D games>. the source structure and coding style are really bad, but it full of passion that even I cocould felt that the author was very eggless to express all his ideas with the C/C ++ code.
Now I have finished the trip of code refactoring, feature improvement, ideas investigation and continue learning process. Finally, I done with version that cocould support Windows, Ubuntu and Android platform.
The whole program coded with C ++/C. this allow us touch more on the hardware, but at the same time it will slow our development speed. for some projects, not all team members wowould like to work with C ++/C. at the same time, some more powerful tools already there. why not use those tools? Here, I just coding for fun, and get some feelings about Android hardware ability.
The full source code cocould be found from here.
Windows Screen Shot
Ubuntu Screen Shot
Android Screen Shot