Original title: Google launches new rendering technology to help mobile VR
at today's I/O conference, Google released a new surface light field (surface Light-field) rendering technology called "Seurat (named from the famous French new impressionist painter Siula)." This technology can not only bring the CGI quality visual effect to the Mobile VR system, but also can realize this in the ordinary file size, which is the obstacle that other optical field technology is difficult to overcome.
Google today introduced a new rendering technology called "Seurat", designed to bring ultra-high-quality CGI asset, even for high-end desktop VR systems, to a mobile VR system that is difficult to run. This may not be a big deal if it's only for 360-degree video, but Google's "Seurat" can actually produce clear geometry that's correctly rendered, meaning it retains the actual volume data, allowing the player to walk in room-scale space, not just a static point. This also means that developers can integrate traditional real-time asset into the scene and create interactive games in a high-fidelity environment.
Google saidSeurat used a technology called surface light field. The Surface light field uses the original super-high-quality asset to define an observation area for the player, then samples the potential viewpoints in the region and determines all the scenarios that the user may see in this perspective. Next, the high-quality asset will be scaled down to a small number of polygons (enough to allow the Mobile VR hardware to run the scene) while maintaining the appearance of a high-quality asset, including the correct specular emission illumination source.
Other light field technology is mainly limited by the volume of data, Google said that Seurat brought the room scale view box only a few megabytes, and contains many view boxes and interactive real-time asset complex applications will not be larger than the general mobile applications.
AR Editor This is critical because developers will be able to develop mobile VR games that are close to the high-end PC VR head-on graphics quality, and may encourage users to spend a similar price to purchase the integrated Daydream head display.
Google launches new rendering technology to help mobile VR