Step one, to brush a small point in a big minor, select the draw[drawing] tool, draw a new Z-ball as the neck under the head Z Ball, and adjust its position and size, as shown in the following figure.
Step two, adjust the position and size of the top Z-ball, you can press a key to the head grid preview, as shown in the figure.
Step three, press a again to return to the Z-ball mode, continue to add the Z-ball features for the head mesh, select the draw[drawing] tool, draw a relatively small z-ball on the head Z-sphere surface and adjust its position, as shown in the following figure (left).
Step four, press a key to preview the grid, at this time you can see the eye position of the grid is more confusing, as shown in the following figure (right).
Step five, press a again to return to the Z-ball mode and use the move[move tool to move the z-ball of the eye and mouth position in the surface will appear sunken small white spots, the purpose is to make out into the sunken grid, press a key grid preview, at this time you can see the eyes of the grid into the sunken, as shown in the following figure.
Step six, from the picture you can see the eyes and mouth close, this is we do not want to see into the results, back to the Z-ball mode, move the z-ball position between.
Then continue to make subtle adjustments to the head Z Ball, which is not explained in detail here.