I. To learn gestures, first set up an object to operate, we take a photo as an example. First create a ImageView
1. Declare a property:
@property (nonatomic, retain) Uiimageview *imageview;
2. Start a Real object creation
Self.imageview = [[Uiimageview alloc]initwithimage:[uiimage imagenamed:@ "beautiful.jpg"]];
Self.imageView.frame = CGRectMake (100, 200, 200, 300);
[Self.view AddSubview:self.imageView];
[_imageview release];
3. If you want to create a view, open the Picture user interaction feature, by default, no
self.imageView.userInteractionEnabled = YES;
Two, a few common methods of gesture
1. Click events
UITapGestureRecognizer *tap = [[UITapGestureRecognizer alloc] initwithtarget:self action: @selector (tapaction:)];// Initialize method, add click Method named Tapaction:
[Self.imageview addgesturerecognizer:tap];//adds gestures to the specified view
[Tap release];
tap.numberoftouchesrequired = 2;//set several finger taps to respond
tap.numberoftapsrequired = 2;//Set a few consecutive clicks to respond
click Method
-(void) Tapaction: (UITapGestureRecognizer *) tap
{
NSLog (@ "I was clicked");
}
2. Long Press Events
Uilongpressgesturerecognizer *longpress = [[Uilongpressgesturerecognizer alloc]initwithtarget:self Action: @selector (longpressaction:)];//the same add event with the event named Longpressaction:
[Self.imageview addgesturerecognizer:longpress];//to add gestures to ImageView
[Longpress release];
Longpress.minimumpressduration = 1;//Set long press trigger time
-(void) Longpressaction: (UITapGestureRecognizer *) longpressaction
{
if (longpressaction.state = = Uigesturerecognizerstatebegan) {
NSLog (@ "Long Press to start");
}
}
3. Rotate
Uirotationgesturerecognizer *rotation = [[Uirotationgesturerecognizer alloc]initwithtarget:self Action: @selector ( Rotationaction:)];
[Self.imageview addgesturerecognizer:rotation];
[Rotation release];
The above method of creation is the previous two methods.
-(void) Rotationaction: (Uirotationgesturerecognizer *) rotationaction{
You can use gestures to know that gestures are added to that view
Uiimageview *imageview = (Uiimageview *) Rotationaction.view;
Find the view and let the view rotate
Imageview.transform = Cgaffinetransformrotate (Imageview.transform, rotationaction.rotation);
rotationaction.rotation = 0;
}
4. Zoom function
Uipinchgesturerecognizer *pinch = [[Uipinchgesturerecognizer alloc] initwithtarget:self action: @selector (pinch:)];
[Self.imageview Addgesturerecognizer:pinch];
[Pinch release];
-(void) Pinch: (Uipinchgesturerecognizer *) pinch
{
Find a view with gestures
Uiimageview *imageviews = (Uiimageview *) Pinch.view;
Find the view to zoom in or zoom in on the view
Imageviews.transform = Cgaffinetransformscale (Imageviews.transform, Pinch.scale, Pinch.scale);
Pinch.scale = 1;
}
5. Drag and drop gestures
Uipangesturerecognizer *tuozhuai = [[Uipangesturerecognizer alloc] initwithtarget:self action: @selector (Tuozhuai:)];
[Self.imageview Addgesturerecognizer:tuozhuai];
[Tuozhuai release];
-(void) Tuozhuai: (Uipangesturerecognizer *) Tuozhuai
{
Find a view with gestures
Uiimageview *imageview = (Uiimageview *) Tuozhuai.view;
Use gestures to get moving points
Cgpoint p = [Tuozhuai Translationinview:imageview];
Cgpoint p = [Tuozhuai Trans:imageview];
Drag and drop via position transform
Imageview.transform = Cgaffinetransformtranslate (Imageview.transform, p.x, P.Y);
[Tuozhuai Settranslation:cgpointzero Inview:imageview];
}
6. Sweep gesture, this gesture is to look at your sliding direction
Uiswipegesturerecognizer *qingsao = [[Uiswipegesturerecognizer alloc]initwithtarget:self Action: @selector (Qingsao:) ];
[Self.view Addgesturerecognizer:qingsao];
[Qingsao release];
Qingsao.direction = Direction of uiswipegesturerecognizerdirectionleft;//sweep
-(void) Qingsao: (Uiswipegesturerecognizer *) Qingsao
{
if (qingsao.direction = = Uiswipegesturerecognizerdirectionleft) {
NSLog (@ "sweep to the Left");
}
}
IOS Beginner-gestures