All samples have been performed on Android 4.04 phones normally
1, Demo/kivycatalog
This example shows how to use the main control, such as Layout,button,mediaplayer,progress bar and so on
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2, Demo/pictures
This example shows how the image moves, rotates, and zooms.
3, Demo/shadereditor
A shader example, the person familiar with OpenGL should be very familiar with it.
4, Demo/showcase
This sample demonstrates a bunch of controls, and basically the controls that are used in this example have a demo in the sample.
5, Demo/touchtracer
This is a multi-touch sample
6, 3Drendering
The demo is a 3D rotating monkey head
7, Android/compass
Examples of Compass
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8, animation
This is a sample of the use of a animation class. Allows a button to move and scale smoothly
9. Audio
This is an example of an audio file playback
10, canvas/bezier.py
11, canvas/canvas_stress.py
This is a sample of a randomly drawn rectangle
12, canvas/circle.py
This is an example of a graphic that can be distorted and displayed in a fan-shaped image.
In the sample folder there are a lot of examples, not one by one cases. Look at the demo sample. Kivy's graphics library is still relatively powerful and can meet major development needs.
From the next chapter, we start with the basic control of Kivy's graphic library, KV language, Canvas,property concept
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Kivy A to Z--Kivy sample demo comes with A list