This tutorial is an article on the human skin material shader teaching, for the human skin production lay a foundation.
First, take a look at this picture below. The lambert6 in the graph is output to the CLAMP1 node according to the change of the scene's light and shade, and its connection is Lambert6.outcolor-->clamp1.input,ramp3 is controlled by two kinds of color of the warm and cold,clamp1.outputr--> Ramp3. Vcood, Then the outcolor output to the Lambert.ambietcolor node, of course, some people will also connect it to the spontaneous light properties, but I think the ambietcolor is more appropriate, Ramp3 can be controlled by other methods, and phoneE2 is only used to add a layer of transparency Color, is the formation of a high light layer. And the most important thing to do this material is the top three connections.
The following is a property diagram for the node.
The Ramp3 settings are shown in figure.
And my own settings, somewhat different.
In fact, is the principle of setevens teaching. I also made the same connection, but also rendered a picture, but no other people setevens to do so well, do not know that there is not something he is not completely open.