Maya's imitation of nuclear shock wave

Source: Internet
Author: User

Let's look at the effect chart first.

1. First, establish a circular surface. Can be generated with two different round loft, or you can create a NURBS cylinder directly, and then narrow the height. As pictured.

2, then add a blinn material to it. and map the color. As pictured.

3. Set the parameters in the Fractl Attributes property panel, as shown in the figure.

4, adjust the color balance as shown below.

5. Set the mapping coordinates (all the parameters of this example are for reference only, the size of the model is different, the parameter used will vary).

6, then return to the material properties panel, to Transparecy also affixed with a fractal texture map.

7, set its property parameters are as follows.

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