according to Microsoft's recruitment inspiration, Microsoft is preparing to add physical computing to the DirectX API. according to the recruitment inspiration currently posted by Microsoft, Microsoft requires software R & D engineers to join Microsoft's "direct physics" team, it is responsible for providing game developers with cross-era technologies for integrating physical computing into game engines. Microsoft said that physical computing is a key part of the next-generation gaming experience. It will increase the sense of realism, immersion, and more interesting experience of the game. two independent physical sdks are currently under development. One is from Havok and is supported by hardware of ATI and vodda. A physical acceleration processor from ageia acts directly on the SDK. although Microsoft has not publicly commented on the ageia acceleration technology, however, in the irrelevant press release "robot operating system development kit", Microsoft has hinted to be authorized by ageia physical acceleration technology. In the press release, Microsoft said: "developers can use real 3D models to simulate robot applications. Microsoft has obtained ageia authorization to use physx engine to perform physical simulation of robot models in the real world. Physical simulation can be accelerated through ageia hardware ." On the other hand, Havok's physical acceleration SDK is completed through a video card, which seems to be the development direction of Microsoft direct physics. Microsoft said in this recruitment inspiration: "You will be a member of the core engineer team and will be responsible for working closely with the Microsoft direct3d team, helps define, develop, and map GPU-optimized simulation and collision algorithms ." Microsoft requires that you have rich development experience in graphic coloring languages and have a good understanding of modern GPU hardware and Related algorithms. If you are interested, you can apply for a job at Microsoft. |