Here, we need to define our target game type first.
a model There are three taps,5V5The player fights to push the tower for victory conditions Live online Sports games
at the same time, here our direct goal is League of Legends ( league of lengends "
On the whole set of values, I think the idea should be
First, core combat values
A , Basic Combat model
< Span style= "Mso-tab-count:2" > 1 Basic combat numerical planning
< Span style= "Mso-tab-count:2" > 2 Basic combat numerical analysis
< Span style= "Mso-tab-count:2" > 3 , standard base combat model
< Span style= "mso-tab-count:1" > B Advanced battle model
< Span style= "Mso-tab-count:2" > 1 ", advanced attribute affixes proposed
< Span style= "Mso-tab-count:2" > 2 " Advanced Attribute analysis
3 , the first heroes design
II. growth related in combat
A , in-fighting strength growth planning
B , intra-combat strength-related modules split
C , intra-combat economic system planning
1 , the relationship between battle strength and tokens
2 , the analysis of the tokens of different modules
< Span style= "mso-tab-count:1" > D
1 , hero-related growth (including hero kills or not experience and coins, etc.)
< Span style= "Mso-tab-count:2" > 2 / Creeps and other related growth
3 , the first equipment design
Iii. Other systems in combat
A , map design
Iv. Iteration
Moba study--to push a set of LOL values from scratch