Oculus Home installs some pits and how to use Oculus rict CV1 to do development in unity.

Source: Internet
Author: User

Oculus Home installation and how to use Oculus Rift CV1 developed in Unity

By:zscjob



Recently due to work needs to fit a bit of Oculus CV1, really trampled countless. Take a look at the steps

1. To Oculus official website download Oculus Home's setup file, currently official: https://www.oculus.com/en-us/setup/. Install Oculus Home must uninstall the previous Oculus RunTime; If you have previously installed it, you need to uninstall it.
2. If you do not open the download link, you need a VPN to turn over the wall to download. There are many ways to turn the wall, for example, the author is using Shadowsocks to open the global agent to download.
3. Then it is installed, such as 1, if you do not uninstall he will prompt you with the old software, need to uninstall it. Then you can install it properly.
4. In fact, the installation process may also encounter problems, there is a pre-installation of the premise is that during the installation of the process you should always link to the VPN, if there is no link, the installation files in the download driver when the link is not on the server, If you download more than 800 megabytes of the driver is not a problem and the download is completed after the installation of the error problem encountered he will prompt you to restart the computer, but do not trust him, generally speaking, restart is not effective, you can use the Windows+r key or other way to open the run input:%localappdata %\oculus\oculussetup.log to see your error log. For example, the author once encountered a mistake like this:


This is because of the conflict with McAfee Soft armor, it is good to unload the macfee. There is another problem that may be commonly encountered with permissions, refer to: https://forums.oculus.com/community/discussion/32370/ Unofficial-workaround-for-access-control-list-not-in-canonical-form-error-during-oculus-setup, Oculus a post to the official forum to complete.
5. After installing OCULSU home, you can go to Oculus home to match and link your CV1. This step does not elaborate, in the home will prompt you all the steps.
6. Then the match CV1 was developed in unity. Good English can read the official documents directly to complete the operation: https://developer.oculus.com/documentation/game-engines/latest/concepts/ unity-ovrplugin-132/, the simple translation is that you need to download the Oculus plugin package to replace the VR file in the editor of your original unity installation file. First you need to download Oculus plug-in package, because the author uses unity to develop, so give unity5 plug-in package, download link: https://developer.oculus.com/downloads/game-engines/ 1.3.2/ovrplugin_for_unity_5/,

If you're using a unity5.3,


1. Close the Unity program so that he is not running, and when you close it, you can check to see if there is a process in the Unity editor.
2. Locate your Unity installation path and open this folder, for example: C:\Program files\unity\editor\data\vr\oculus. This path is the installation path on your own computer, and if you have multiple unity versions on your computer, look for version 5.3.
3. After locating this path, delete all files in the Oculus folder,
4. Unzip the plug-in package you just downloaded, open 5.3


Copy all the files in the Oculus folder into the Oculus folder of the Unity installation path you just opened.



Unity5.4 the same, but the corresponding unity version of the Oculus plugin is not backwards compatible, the upward compatibility has not been tested, if you are interested in trying to tell me the results.


7. Finally, set the Allow unknown program in Oculus home.



Enter the Setup screen:




If you don't want to open it, then you can open unity and then bring the CV1 in the head through the handle in the authorization. Then you can use unity happily to do development with CV1.



Oculus Home installs some pits and how to use Oculus rict CV1 to do development in unity.

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