Online ghost game development and ghost Game Development

Source: Internet
Author: User

Online ghost game development and ghost Game Development

As a beginner in C #,. net, object-oriented, design pattern, and refactoring, he hopes to use some defined projects to strengthen the consolidation of development technology.

I used to play games on the Russian side (C # + WinForm), but the code tastes bad and not very good.

This time, I chose the "ghost hunting" game. First, it is easy to practice with OO, and focuses more on background logic than CMS and mall, few requirements on the front-end UI (I am an artist, but it is really not awesome ~); Second, I played a game with my students in the class last semester, hoping to continue the game on holidays and after graduation.

This series is designed to develop an online version of a ghost-hunting game similar to "Who is undercover". It records the entire development process starting from Game Analysis. Through this project, you can familiarize yourself with the object-oriented SOLID principle, improve understanding of design patterns and refactoring. At present, I have only taken the step of "Designing Business Objects and division of duties of objects", that is to say, I have not finished it and I will share it with you, it is estimated that the entire development process will not be remembered after completion. The only thing that can be shared is the finished code, and the interest will be less intense. Secondly, I really don't know if I can do it, I also hope that you can promptly discover or raise issues during the project process, so that everyone can benefit from them (I also benefit from it> <). Thank you!

INDEX DIRECTORY:

0. Index (updating continuously)

1. Game process introduction and Technical Selection

2. design the division of duties of business objects and objects (expected to be completed in July 31)

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