Reprint please indicate the source: The Curtain Roll westerly column (Http://blog.csdn.net/ljxfblog)
Recently in the collation of a set of code that I have been researching a few years ago, using the client engine framework developed by Ogre+cegui. The things that I have been looking for, after all, still can not survive the wheel of time, gradually lost value. Estimated that there is no time to expand and use later, so I intend to clean up after the gradual open source, I hope to love to study this kind of end-travel technology friends.
Cegui also has an editor, but it is implemented using an open source software similar to MFC WxWidgets . Open source code can bring benefits to other people, but also has his weakness, not friendly, lack of a certain foundation, easy to use. I was not able to handle wxWidgets, has not been able to compile, ashamed!!! So I press the official editor thinking, with MFC rewrite a copy. Most of the functions are implemented and can be used normally.
Today release Cegui Imageseteditor of the source bar, this tool is to edit the picture into a tile, and then export a ImageSet file to the Interface Editor (Layouteditor) to use, Similar to the now popular game cutting tool Texturepacker.
My personal design idea is that I don't want the tool to rely on too many development libraries, so this editor relies only on OpenGL libraries and Cegui libraries, and does not use Ogre's rendering modules.
We can look at the effect, personally think it is more convenient to use.
Below is, all put in CSDN download channel, if have any question can come to consult me.
MFC overrides the Cegui transduction tool imagesereditor
Open Source Cegui Editor II (MFC rewritten Imageseteditor)