Photoshop draws realistic blue-style game controllers-PS tutorial

Source: Internet
Author: User
Since Photoshop has the 3D function, many people have never touched it. Old students often think that Photoshop's 3D function is very weak. Since Photoshop has the 3D function, many people have never touched it. Old students often think that Photoshop's 3D function is very weak. However, in the West, there is a child shoes called dimiziki, who uses action to prove that Photoshop's 3D function is not a chicken rib, but you will not use it.
The source image is as follows:

Dimi musky is the creative director of the famous SoftFacade Russian branch. (you can Google it and check them out a while ago.
I just moved to the company headquarters in New York, it's called a drool DC). This Skey showed us how to use PS to make a large 3D vector map.
Some of these technologies can accelerate your design process.
The whole process is actually very simple-only five simple shapes are needed. Perfect projection, material, light source, and perspective will all be done in photoshop and illustrator.
This also saves the most time-the entire icon creation process takes only one hour. At the same time, it is a perfect quality-of course, you cannot understand
Incorrect view and projection.
1. start preparation
Let's have a cup of tieguanyin or cola, then open Douban FM or any music you like, and then open your old friend Photoshop-as usual,
Draw a gray gradient and a faint noise X background. Of course, you can also make a black or white fill layer to quickly test you
In different backgrounds.

2. main part of the handle
Then the main part of the handle is created. Use the pen tool to draw the left half of the game handle with the least possible anchor, and then copy
Paste the shape you just painted, and then use deformation> horizontal flip to easily get the right half side of the handle, but pay attention to make the shape of the left and right sides of the intersection,
Make the shape more full to avoid opening.

3. expanded shape
Although it can also be done in Photoshop, it is really more powerful than the expansion of the shape of AI. First, convert the shape of the two half edges into a shape,
Copy and paste it on the AI canvas, and then use the object> path> offset path. here we will give it two pixels.

4. group shapes
Copy the new expanded path and copy it to PS (select the copy shape in the PS pop-up box ). Create layers of shapes in groups.
Create a selection area based on the shape drawn in Photoshop, and use this selection area to mask the entire group. In this way, you get a relatively large path in the group, and
This group uses the original path as the mask. Do you understand that this step is used by the magic horse? It's okay. let's look down.


5. three-dimensional handling subject
There is a 3D option on top of Photoshop. I know you may have never clicked on it, but today it will make you have enough fun. Selected shape,
Click 3D> embossed> layer mask, select "no texture" in the material, and select "expand edge" in the convex shape preset ". Network selected in scenario settings
Select "best" for grid quality ". Then, click "OK ". Look, it's just like a plane!

6. smooth the 3D shape
At this point, you can understand why the group needs to be masked. As you can see, by default, 3D rendering has a lot of edges, but uses
After the mask is used, the edge can be smoothed. Of course, you can also choose high-quality rendering, but that will be slow.

7. material color
Before changing the shape, the expansion material (under the 3D material) is:
Diffuse: blue/black (the color used here is # 21242b)
Glossy: 100%
Shining: 65%
Environment color: blue (the translator uses # 3fd4ff here)
Of course, you can also find the color I used in the attachment PSD, but at this moment you should not be in the mood to care about this, you can put it behind.

8. light source settings
The next step is to determine whether our 3D model is the light source of "Pier Shuai. Here is my light source settings. This looks a little complicated, but you only need
Add a major blue infinite light: one on the top, one on the bottom, and some on the side of the handle, which looks more like that.

9. Light
If you follow the tutorial step by step and are not lazy, you should be the same on the canvas.

10. material
Next, let's add a technology-rich material to this handle. On the material settings page, click the folder icon next to "concave and convex" and select "New texture ",
Double-click "concave and convex" under the shape layer to enter a new canvas.

11. texture
Set the new canvas to 512x512. Create a simple honeycomb pattern. you can use the pattern you made or design a new rich pattern based on your preferences.
Technology patterns. You only need to make sure that the pattern line you designed is darker than the background color. At the same time, you must note that the pattern you designed can be seamlessly spliced.


12. Bump map
Save and close the concave and convex material File. the game controller you have drawn should be tiled with the concave and convex material. It looks ugly, but the material is covered by the clothing
The three-dimensional shape of the handle, and can be illuminated by the light source. Let's adjust it, set the concave and convex value to 0.1, and click edit attribute.

13. minor adjustments
Set the U value to 3 and the V value to 2. of course you can change these values as you want. After adjustment, the material density will look smaller,
A material that looks real, fine, and touch more is done in this way.

14. Layer style
Now let's complete the last step of making the GamePad subject. Use the layer style to add noise and blue inner shadows to the pattern.
Similar noise is in your pattern repository. I strongly recommend that you create one or use one directly. Finally, add a 2 pixel
Black stroke.

15. make a joystick
Use the pen tool to draw a simple shape. Make sure that the two anchors on the left are horizontally aligned. Copy this layer.

16. 3D
Like when creating a game controller, click 3D> embossed> layer mask. this time, we choose "bend 5" and click "reference point position" in "protruding: the nine dots)
Select "center left", X axis angle is 360. Select "texture-free" in "material", and select "optimal" in "grid quality" in "scenario settings ".

17. Saving the material
At this point, we need to use our blue material again. Select the main layer of the game controller, open the material window, and click the drop-down arrow next to the sphere,
Click the right arrow at the far right of the material list window, click "new material", name the material, and save it.


18. Applying the material
If you have not saved the light source when you created the game controller, save it now (save the light source preset in the light source list ).
Select your joystick layer and use the blue material you saved just now.

19. 3D to Smart Object
As you can see, we already have an ugly joystick model. We use tips to change this ugly situation.
First, change the angle of the 3D model according to your idea. here I suggest using the "object rotation tool" to change the x axis to 75 °.
After adjustment, right-click the 3D layer and choose convert smart object ".

20. Applying the light
Next, let me continue to operate on smart objects. We need to add a light source before removing the edges. In the 3D light source palette,
Click the Remove light source preset option, and select the light source preset saved in front of you. If the brightness, color, and angle look bad, adjust or delete the "light source ".
I added a light source to make the surface look better.

21. Resizing the Smart Object
Still operate on smart objects. Image> cropping> transparent pixels, images> image size, adjust the image to 10 times the original size.
If you cannot see your 3D layer, use the 3D angle adjustment tool to select and click the small house icon. if you still cannot see the model,
Click the mobile tool to adjust it.

22. Anti-aliasing
Close and save your smart object. You will see a huge joystick on the canvas. You only need to reduce it by 10 times to get a 10 times anti-tooth effect.
In addition, 3D models in smart objects are quickly changed (unlike PS for high-quality rendering ).

23. Adding a gradient
Create a blank background canvas 512x512. Double-click the layer to add a white to transparent angle.
Do not forget to remove the tick before "transparent shape layer" in "mixed options: Custom". Otherwise, you will not see anything.

24. Gradient as a Smart Object
This layer is converted to a smart object. Drag to the main canvas. Copy the layer, move the copied layer to the joystick, and use the cut layer (Ctrl + Shift + G ),
Make the gradient transparent layer only display on the joystick. Use this layer as the height of the joystick and adjust it to your satisfaction.

25. Final touches to the jack
Open the layer style window. Add noise patterns, add color overlays, and match the color of the joystick with that of the GamePad. Last point,
Add a surface blur effect with a radius of 1 or 2 and a threshold of 30 to 35. This will make the surface smooth, and it will not look too fake.


26. Analog stick
The same way as the previous method is to create a circle around the top of the rocker, rotate a little angle, and convert the layer 3D model to a smart object.

27. Light, material and anit-aliasing
Continue to repeat the steps we have learned before, set the preset light source you have previously done, use the same blue material, the same anti-tooth method,
Convert the object to a smart object in the same way. Of course, don't forget to scale it down by 10 times.

28. Final touches
Add noise, color overlay, blue inner shadow, and black projection. Don't forget to blur the surface.
When you are satisfied with the overall design of the joystick, copy the entire group and Drag horizontally to the other side to maintain symmetry.

29. A button
Switch to illustrator and draw some simple shapes ,. Remember: use the least number of anchor points as much as possible,
In this case, you only need to use curved points. After finishing the image, click effect> 3D> detour command.

30. 3D
Set a simple 360-degree rotation, and give two light sources. at the same time, set the mixing step to 64. If you do not see these settings,
You only need to click "more options" in the upper-right corner of the interface. Do not forget to enter 60 in the box after "specify to go around the x axis" on the interface,
Click "OK ". You can also view my settings in the PSD file of the attachment.

31. Details
Copy the 3D object in AI and adjust it to only one highlight on the black surface. adjust the blending mode to reduce the color and opacity.
This method can make 3D effects easier in AI: because you can adjust the light source independently. I added some translucent black circles.
Under a smooth highlight and above the bottom of the button.

32. Polishing the button Polishing
Copy this button and paste it to your PSD in smart object mode.
Adjust the size and position, and then add some layer styles: White Shadow, noise pattern, color, or gradient superposition.


33. Four buttons
Knock on the letter "A" and adjust the layer style (transparency, white projection, black inner shadow) to reflect the oblique angle. When you think the button design is satisfactory,
Copy it three times and place it in the correct position. Now you can easily adjust this vector intelligent object in AI. it will be updated on four buttons.

34. D-Pad button
On the AI canvas, draw a shape and add an inner ring to the object> path> offset path. we can repeat this step to create this button,
But here we use the protruding angle and diagonal angle to replace the detour. Adjust the light source and angle and paste the Copy button to PHOTOSHOP.

35. Polishing the button
Like cooking, add a white projection, noise, and color. You may want to add blue inner shadows to the bottom to reflect depth.
At the same time, some surface blur is added to make the button look more comfortable and not so hard.

36. All four buttons
We can't just copy the smart object to create four buttons this time. Right-click the layer and select new smart object. Double-click it to open the AI window and rotate the shape angle,
In this way, the slice will go down. Repeat several times until all buttons are set and placed.

37. Glowing material
Next we will add some glossy lines. Copy the main object of the game controller and change the material to bright blue without adding any textures.
Adjust the shape to be as shown in, such as subtract from the shape area, to form a blue light.

38. More glowing parts
Repeat these steps to add more lines, maybe some logos or some seemingly interesting icons.
Don't forget to use the layer style to make some inner and outer light.

39. Parts without the bump texture
Copy the game controller body again, turn off the material of this layer, and draw some shapes on the layer mask.
In this way, the layers are displayed only around the control button, which makes them more comfortable to connect to the subject.

40. Shadow and light
Again, copy the main part of the game controller and convert it to a smart object. adjust the layer fill to 0%, add some black gradient in the layer style, flatten it, and compress it to look like a shadow,
To make a perfect shadow, do not just blur the layer. Use the white angle gradient on the smart object, and then use the color superposition and outshine,
In this way, a simple black shadow is added to the game controller.

41. Final tuning
Don't forget, our icons are completely changeable. you can adjust anywhere to achieve more perfect results.
In general, I will adjust the saturation, curve, and color order. Adjust colors, materials, effects, and shapes-all the places you want to adjust.

I hope you will like this tutorial, and I hope you can see your next work!
In general, this set of tutorials used the basic operations of 3D tools in Photoshop, and the effect was quite satisfactory. So I tried to stick to the translation.
My half-hanging English is very good, and it will inevitably hurt a lot of people. please make bricks without looking for bricks so that we can improve our performance and better serve you in the future.
In fact, it is an important means to build a harmonious society. Please provide more support, and I will be more motivated to bring more tutorials to you.

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