Photoshop synthesis in desert swimming fantasy scene Production tutorial

Source: Internet
Author: User
To the users of Photoshop software, brokered into a production course for the desert swimming fantasy scene.
Tutorial Sharing:
Let's open "desert. jpg", trim (16:9)

Open "underwater. jpg," and then pull into the desert. jpg, ctrl+t adjust the size of the bottom layer and position as shown

On the bottom layer [new mask]-click Mask-Choose [Gradient Tool]–[black and white gradient] erase the image in the direction indicated by the arrow

On the bottom layer ctrl+t, right key deformation, slightly set the surface deformation can be, the effect of the picture, everyone at random

[Polygon Set Lock] tool Select a spray, copy to layer, get layer 1

Move to the bottom, through [deformation] to adapt to the edge shape, stretching the waves with the upper connection, and finally [eraser] adjust to 300 soft edge round brush,
Rub the waves to connect the sea floor to the place, for transitional treatment

Last right-[merge down] big scene complete

New color adjustment layer, fill color: RGB (48,65,68), opacity adjustment to 80% note layer order

In the color fill layer, select the gradient tool]-black to transparent gradient-radial gradient with the arrow instructions to pull the gradient to get the bright part of the upper figure

Click on the color filled mask, ctrl+t resize and position the Glow circle

Next, the copy color fills the 1 layer, gets the color fill 1 copy, and sets it to the bottom layer's clipping mask.

Observe, the color fills the 1 layer of the mask, the black circle on the right, now we copy the layer, move him to the left
Finally, you'll see a glowing area in the bottom layer.

Open "model. jpg", use [quick selection tool] and [adjust edge] to pull out the characters in a mask with a brush to decorate the characters ' lines,
Right-click the background copy layer mask, apply mask

Pull the characters into "desert. jpg", ctrl+t resize and position with a free set lock tool, make a selection of the characters on the bottom layer-through the cut layer

First give the layer the following name

Adjust "model _ Bottom" layer style to overlay, get the following image effect

Create new layer 1 and Layer 2 on the background layer, then select (235,220,197) brush, soft side round brush, draw some notes around the characters,
Layer 1 Brush flow (50 or so), layer transparency (45 or so), Layer 2 is mainly in the vicinity of the character to deepen the tone, so do not modify the transparency

Add curve adjustment layer to model _ desert, slightly lower

Then click on the curve to adjust the mask layer, with a black brush, in the character's arms, abdomen, face and hair edge to draw a few strokes, increase the brightness

Create a new layer under the bottom layer 3, select the soft side circle Brush, black, click, stretch the shadow of the figure, the opacity adjusted to 55%

Select Bubbles, and then draw some bubbles around the characters, not too much, the characters near the water bubble painting a large number of brushes in the network can be downloaded to

Draw the splash material, adjust the position and use the [eraser] tool to erase the splash on the hair and the face of the arm.

Set clip mask on splash-hue/saturation adjustment layer
(This step is later adjusted, the following step diagram does not interfere with the results of the final implementation process)

Copy the splash layer-ctrl+t adjusted larger than the original splash layer, and then the opacity will be 52, remove the unwanted splash around this with [eraser]

Open "water ripple. jpg", pull in, layer name modified to ripple, set to model _ bottom of the clip mask.

Change the layer style of the ripple layer to soft light and get as shown

New layer-Light, gradient: 188,288,231 (that is, the lighter underwater color), select [Gradient tool]– radial gradient, pull a halo out,
Ctrl+t right key deformation, close to the surface of the stretch, the final transparency adjustment to about 40.

New gradient Map adjustment layer, select black and white gradient, layer style select soft light

Select the gradient tool]– gradient color: 255,204,162 radial Gradient, create a new layer after the splash and water junction pull a circle, adjust the layer style to filter

Set up a curve adjustment layer

Create a color balance adjustment layer

Get the seagulls smaller.

Adjust splash opacity at around 70

Alt+ctrl+shift+e stamped, get layer 3, duplicate one layer 3

Layer 3 copy-layer style is linear light

Filters-Other-high contrast retention-radius 0.4

That's the end of it!

Well, the above information is a small set of Photoshop for the users of this software to bring a detailed synthesis of the desert swimming fantasy scene in the production of the full content of the tutorial, you see the users of Photoshop software here, Small knitting believe that you are now very clear about the production of the tutorial, so now the users will quickly follow the small share of the tutorial to make their own test water bar.

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