Python Turtle,random,math

Source: Internet
Author: User

# List Imports here:

Import Turtle

Import Random

Import Math

# List Constants Here (NO MAGIC numbers!):

Number_darts = 1000

Left_bound =-2

Right_bound = 2

Top_bound =-2

Bottom_bound = 2

Pen_size = 3

Square_width = 2

Square_top = 1

Square_left =-1

Dot_size = 5

# draws square given turtle, width and top left XY position

# param Grapher (Turtle)

# param width (int)

# param TOPLEFTX (int)

# param toplefty (int)

def drawsquare (Grapher, Width, topleftx, toplefty):

Grapher.penup ()

Grapher.setpos (TOPLEFTX, Toplefty)

Grapher.setheading (0)

Grapher.pendown ()

Grapher.forward (width)

Grapher.right (90)

Grapher.forward (width)

Grapher.right (90)

Grapher.forward (width)

Grapher.right (90)

Grapher.forward (width)

Grapher.penup ()

# draws line given turtle and endpoints

# param Grapher (Turtle)

# param xstart (int)

# param Ystart (int)

# param xEnd (int)

# param yend (int)

def drawLine (Grapher, Xstart, Ystart, XEnd, yend):

Grapher.penup ()

Grapher.setpos (Xstart, Ystart)

Grapher.setheading (0)

Angle_rad = Math.atan2 (Yend-ystart, Xend-xstart)

Angle = Angle_rad * 180.0/math.pi

Dist = MATH.SQRT ((yend-ystart) * (Yend-ystart) + (xend-xstart) * (Xend-xstart))

Grapher.pendown ()

Grapher.left (angle)

Grapher.forward (Dist)

Grapher.penup ()

# Draws a dot with given x, y coordinates

# param Grapher (Turtle)

# param x (double)

# param y (double)

# param color (string)

def drawdot (Grapher, x, y, color):

#grapher. PenColor (color)

Grapher.penup ()

Grapher.setpos (x, y)

Grapher.dot (dot_size, color)

Grapher.penup ()

# sets up 4×4 area with X-and y-axis to simulate dartboard

# param Board-window That'll simulate board

# param Grapher-turtle that would do drawing

def setupdartboard (board, Grapher):

# Set up 4×4 area and set Pensize

Board.setworldcoordinates (Left_bound, Top_bound, Right_bound, Bottom_bound)

Grapher.pensize (Pen_size)

# Draw Board

Drawsquare (Grapher, Square_width, Square_left, Square_top)

# Draw X-and y-axes

DrawLine (Grapher, Left_bound, 0, right_bound, 0)

DrawLine (grapher, 0, top_bound, 0, Bottom_bound)

# (predicate Function)

# Determines whether or not Dart falls inside unit circle with center at 0,0

# param Dart (Turtle)

# return True If in circle, False if not

def incircle (x, y):

If X*x + y*y <= 1:

Return True

Else

Return False

# Algorithm for Monte Carlo simulation

# param numberdarts (int)

# param Grapher (Turtle)

# return approximation of Pi (float)

def montepi (Numberdarts, Grapher):

# Initialize Incirclecount counter (this was an accumulator)

Incirclecount = 0

# Loop for Numberdarts

For I in range (0, numberdarts):

# Get random coordinate and position dart

x = Random.random () * 2-1

y = random.random () * 2-1

# Draw Red dot and INCREMENT COUNTER if in circle, blue dot if not

If InCircle (x, y) = = True:

Incirclecount = Incirclecount + 1

Drawdot (Grapher, X, Y, "red")

Else

Drawdot (Grapher, X, Y, "blue")

# return approximation of Pi

return float (incirclecount)/numberdarts * 4

#Performs Monte Carlo Simulation to generate approximation of Pi

def main ():

# Get number of darts for simulation from user

# Note Continuation character <\> so we don ' t go to over columns:

Print ("This was a program, simulates throwing darts at a dartboard\n" \

"In order to approximate pi:the ratio of darts in a unit circle\n" \

"To the total number of darts in a 2x2 square should be\n" \

"Approximately equal to Pi/4")

#Create window, turtle, set up window as Dartboard

window = Turtle. Screen ()

t = Turtle. Turtle ()

Setupdartboard (window, t)

PI = Montepi (number_darts, T)

# Include The following code in order to update animation periodically

# instead of for each throw:

Window.tracer (500)

#Conduct Simulation and print result

Print "PI is approximately equal to" + str (PI)

#Keep the window up until dismissed

Window.exitonclick ()

Main ()

:

Python Turtle,random,math

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