QT Indie Game II as "10th exorcism" released
2015 is coming, according to my release schedule, today I solemnly announce to you, my QT Indie game II as the "10th Drive Ghost" finally released!
As in the last indie game, by this time I was always laughing and feeling. This experience is a bit different, because this game is not my full-time production completed, and back and forth took me five months, the birth of this game is my honorable thing, it represents the current I have the highest level of QT understanding and application development. At the same time, this game allows me to understand and learn some of the knowledge beyond development, such as planning, design, resources and publishing. Finally, the release of this game does not represent the end of the game development process, after I publish, I need to listen extensively to the players ' opinions and suggestions, and contact the operation of the game. Strive to familiarize yourself with the entire process of game development.
From the point of view of design, this game is targeted for ordinary casual puzzle games, so overall, the technology is not very difficult. The game uses a lot of new technologies for QT 5: Qt Quick, combined with the skills of 2D game development, combined with its own understanding of game design. In particular, the gameplay of this game is original and is not modelled on any other game. Any attempt to copy this game from me would not have been successful. Please help to do a good job of supervision, but also all a healthy original game development environment.
I understand and try out the game process through this game, which is multifaceted. This game is different than my first independent game, "Take medicine".
Project |
"Take the pills." |
"10th Exorcism" |
Game type |
Leisure and entertainment |
Leisure and entertainment |
Game Target Group |
Full Age |
Full Age |
Game screen Type |
The |
The |
Game screen Features |
Sprite + Animation + pariticle |
Sprite + Animation + pariticle |
Gameplay types |
Imitation + Innovative Gameplay |
Completely original gameplay |
Artificial intelligence |
No |
Yes |
Complexity of gameplay |
Simple |
Simple |
Play transform |
Single |
Diverse |
Novice Guide |
No |
Yes |
Game sounds |
Yes |
Yes |
Game history |
There is, but no clear record option |
Yes |
Game Feedback |
Yes |
Yes |
Game Incentive Mode |
Inspire through reward levels |
By setting unlock and soul excitation |
Game Profit mode |
Advertising |
Advertising |
One can see the biggest difference is the play original, I have written nearly 1000 words to describe how to play, and in the development process, the study of hot money on-line related high-quality articles, several times changed the play. Finally, without changing the original design of the premise, the formation of the existing play. In addition, "10th exorcism" is my first time to bring the novice boot function into the game. The Novice boot feature is a controversial feature in game development, and I think some games are "telling" the player which buttons should point and which buttons should not be clicked through various masks during the novice boot process. This situation does not apply to simple casual games. So the game only made a basic beginner guide. Of course, in order to consider still some players will not enjoy the fun of the game, I made a game operation. Hope to help them get acquainted and enjoy the fun of the game.
From the game design, research and development to the release of the game, I felt the need to release their own independent game, to overcome a considerable number of difficulties. In the case of posting this together, I have been rejected many times during the submission of the developer profile and the submission of the game, and I have not yet submitted the game to some store. Since the planned launch time is today, I have to make compromises and give up some channels. Of course, the application of these channels is released, I will follow up gradually.
Finally, after the release of the 10th exorcism, I want to turn to the propaganda, release of the mission, the production of this game, for me is a new challenge. Just now I saw in the background, after publishing to the App Store, players from all over the world, with a curious heart, began to touch the game. Although the game is good, you have to let everyone know ah. To this end, I will continue to work hard to maintain the good game.
When it comes to the new year, I also have my own goals. All said spring, I will be on New Year's Day this small holiday, refine their goals, and then each realized, then there will be more and better works and meet you. Please look forward to it!
QT Indie Game II as "10th exorcism" released