Simple JS calculator function, js Calculator
Function:
1. Verification: decimal point, repeated calculation, and a large number of operations that better suit the user experience.
2. Can be input from the keyboard.
:
Html code:
<! DOCTYPE html PUBLIC "-// W3C // dtd html 4.01 Transitional // EN" "http://www.w3.org/TR/html4/loose.dtd">
Css code:
@CHARSET "UTF-8"; .button { width: 73px; height: 50px; margin-bottom: 5px; border: 1px solid #ddd; border-radius: 1px; font-weight: bold; color: #1e395b; background: aqua; font-size:20px; border-radius: 3px; } .text { width: 300px; border: 1px solid #c2c2c2; height: 50px; border-radius: 5px; font-size: 24px; text-align: right; background: #ffffff; margin-top: 10px; margin-bottom: 10px; } .textShow{ width: 300px; border: 1px solid #c2c2c2; height: 40px; border-radius: 5px; font-size: 18px; text-align: right; background: #ffffff; margin-top: 10px; margin-bottom: 10px; } .cal{ margin-left:200px; border:2px solid #99ccff; margin:100px auto; position:relative; width:330px; height:420px; border-radius: 10px; } .cont{ margin-left: 10px; } .funcBtn{ padding-left: 580px; border-radius: 10px; font-size: 20px; position: fixed; }
Js Code:
/** * */ var checkEqual = false;//Avoid repetition calcu var opFlag = false; //Check repetition add operation var upText = document.getElementById("upText"); var cal = document.getElementById("cal").style; var downText = document.getElementById("downText"); function show() { cal.display = "block"; } function hide() { cal.display = "none"; } function clearAllText() { upText.value = ""; downText.value = "0"; opFlag = false; checkEqual = false; } function oppositeOp(){ downText.value = -downText.value; } function deleteOneDigit() { downText.value = downText.value.substring(0, downText.value.length - 1); if (downText.value == "" || (downText.value.charAt(0) == "-" && downText.value.charAt(1) == "")) { downText.value = "0"; return downText.value; } return downText.value; } function clickNum(num) { if(num == ".") { checkIfAddPoint(num); } else { checkIfAddNum(num); } checkEqual = false; } function checkIfAddPoint(num) { if((num=="." && downText.value == "0") || opFlag == true) { downText.value="0."; opFlag = false; } else if(num == "." && downText.value.indexOf(".") > -1) { downText.value; } else { downText.value += num; } } function checkIfAddNum(num) { if((num != "." && downText.value == "0" && downText.value[1] != ".") || opFlag == true || downText.value == "Infinity" || checkEqual == true) { downText.value = num; opFlag = false; } else { downText.value += num; } } function clickOperation(op){ checkEqual = false; downText.value = checkdownTextValid(downText.value); downText.value = checkZero(upText.value,downText.value); switch(op){ case "+":{ upText.value = appendupTextValue(upText.value,downText.value,"+"); opFlag = true; }break; case "-":{ upText.value = appendupTextValue(upText.value,downText.value,"-"); opFlag = true; }break; case "x":{ upText.value = appendupTextValue(upText.value,downText.value,"*"); opFlag = true; }break; case "/":{ upText.value = appendupTextValue(upText.value,downText.value,"/"); opFlag = true; }break; } } function checkdownTextValid(downText){ if(downText.charAt(downText.length-1) == "."){ return downText.substring(0,downText.length-1); } return downText; } function checkZero(upText,downText){ if(upText.charAt(upText.length-1) == "/" && downText == "0"){ return "Error"; } return downText; } function appendupTextValue(oldvalue,newvalue,operation){ if(oldvalue == ""){ return oldvalue = newvalue+operation; } else if(opFlag!=true){ return oldvaluee = oldvalue+newvalue+operation; } else{ return oldvalue.substring(0, oldvalue.length-1)+operation; } } function calcu() { if(!checkEqual){ downText.value = eval(upText.value+downText.value); upText.value = ""; checkEqual = true; } } window.document.onkeydown = chooseKey; function chooseKey(evt){ if(evt.keyCode == 13){alert("=");} else if(evt.keyCode == 8){deleteOneDigit();} else if(evt.keyCode == 27){clearAllText();} else if(evt.keyCode == 48){clickNum('0');} else if(evt.keyCode == 49){clickNum('1');} else if(evt.keyCode == 50){clickNum('2');} else if(evt.keyCode == 51){clickNum('3');} else if(evt.keyCode == 52){clickNum('4');} else if(evt.keyCode == 53){clickNum('5');} else if(evt.keyCode == 54){clickNum('6');} else if(evt.keyCode == 55){clickNum('7');} else if(evt.keyCode == 56){clickNum('8');} else if(evt.keyCode == 57){clickNum('9');} else if(evt.keyCode == 96){clickNum('0');} else if(evt.keyCode == 97){clickNum('1');} else if(evt.keyCode == 98){clickNum('2');} else if(evt.keyCode == 99){clickNum('3');} else if(evt.keyCode == 100){clickNum('4');} else if(evt.keyCode == 101){clickNum('5');} else if(evt.keyCode == 102){clickNum('6');} else if(evt.keyCode == 103){clickNum('7');} else if(evt.keyCode == 104){clickNum('8');} else if(evt.keyCode == 105){clickNum('9');} else if(evt.keyCode == 110){clickNum('.');} else if(evt.keyCode == 106){clickOperation('x');} else if(evt.keyCode == 107){clickOperation('+');} else if(evt.keyCode == 111){clickOperation('÷');} else if(evt.keyCode == 109){clickOperation('-');}
The above is all the content of this article. I hope it will be helpful for your learning and support for helping customers.