Small white _unity engine _ Light

Source: Internet
Author: User

Four types of light sources: Impact Factors

Direction Lights: Direction light changes angle

Point Lights: spot light can change position

Spot Lights: spot change position and angle

Area Lights: : Zone light cannot be applied to real-time lighting

Detailed description of each property:

    1. Type : Types of lights, light type selected

2.Color: Light color

3. Intensity: Light intensity

4.Cookie: Set the map Alpha channel. (A transparent map is placed in this property as a mask, thereby passing

A lighting effect that strikes the ground to form a desired shape.

5.Cookie size: Set map Alpha channel size, contrast diagram

6.Draw Halo: Draws a glow (uses a misty effect in the light). If this option is checked, a star's halo is drawn. The radius of the halo equals the span range )

    1. Flare: Sets the flash effect of the light source. The flash used to render on the light position.

    1. Rendermode: The rendering pattern of the light source (rendering priority). Select whether the light source is a fixed-point or pixel-light Pixel, or an automatic rendering method

The main explanation: light on the rendering speed has a very large impact, so must weigh the front and rear lighting quality and game speed

because pixel lighting is more expensive than vertex lighting (more resource-intensive) Unity will render only the brightest light per pixel.

    1. Culling Mask: Specifies that layers are not affected by lighting by layer settings.

Small white _unity engine _ Light

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