Five large view areas:
- scene View: Main bar The model in the Hierarchy view is designed and placed in the area
- Game view: areas to show effects
- Hierarchical View: Hierarchy mainly store the specific objects used in the game scene, such as cameras, stickers, etc.
- Project view: Mainly put all the resource files. such as scripts, presets, materials, animations
5. Check the view: Inspector can be understood as modifications to all spatial properties in the project, where the settings
5 Small icons in scene scenes :
- Small hands, changing angles, viewing angles,
middle mouse button, Q: The advantage of the middle mouse button is bouncing back to the front function.
2. Cross: Change the position of the object, and the angle of the direction gyro is consistent
Shortcuts: W
3. rotation diagram:E Change the angle of rotation of the object
4. Zoom: R
。
- The picture pulls far closer: rotating Gears (ALT + right button)
- Hold down the right mouse button + slide the mouse: Move the view angle to the axis of the screen observation point. That is, the free choice of the lens. It can be understood that there is a lens in front of the scene, and our operation is to do a free rotation of this lens to observe the scene.
- . Alt + left mouse button + Slide mouse: Move view angle (small amplitude) on the center axis of the screen
The previous shortcut is understood to be rotating to observe itself (or rotate the viewing lens), and this shortcut can be understood as a rotating scene to observe.
Scene Roaming:
Press and hold the right mouse button + up and down wasd/QE
Position objects in the scene:
1. Double-click the object's name to see the middle of the screen
2. Select Object-"Mouse in Scene View-" Click F
Gameobject three shortcuts in the menu bar;
1.Move to View:ctrl + Alt +f
Moves the object to the center of the player's field of view (moves the object's position) to synchronize the game and scene
2.Align with View:ctrl + Shift + F
A: If camera is selected: Causes the camera to be in the same position as the current observer (moving the position of the object)
B: If other game objects are selected: Make the game object the same position as the current observer (move the position of the object)
3. Align view to Selected: Makes the field of view (Observer) the same position as the selected object (no movement, just changes the angle of view in scene scenes) and the F shortcut key positioning is like a substitute for the way
Create a new scene Ctrl + N
Create an empty object ctr+ shift +n
Run, pause Ctrl +p
Pause Ctrl Shinft +p
Small white _unity engine _scene scene 5 function buttons and common shortcuts