Referring to this document, http://cowboyprogramming.com/2007/01/04/programming-poker-ai/
I use go to achieve a Texas hold ' em ai, the effect can also.
When it's normal and it plays, the interactivity is good. But there are a little bit of a problem, such as the player, put all the in (anyway, not really want money), this is in fact gambling luck, this situation test AI lose the probability of a bit big, how to deal with this cheating player, later also to improve.
In addition to the present implementation is mainly the probability of operation, how to increase the learning mechanism is a direction of efforts, the current idea is that after each inning, to analyze the opponent's wound up degree. According to this wound up degree to adjust its own probability operation
Code Open Source in Github:https://github.com/songliangchen/texasholdemai
The code now has a lot of room to improve and stay in late refactoring to do
The program is now a simple DOS interface, in the want to make the Web or app, there is no interest in the front, we together to get
Texas hold ' em AI implementation Texasholdem Poker