Unhandled exception at 0X51BE3EB5 (Runtimelib_dx11.dll) in XXXX.exe

Source: Internet
Author: User


When creating the shader, always prompt this error, this thought is to define the allocation of dynamic memory is not enough, after follow, to exclude this reason, finally after a few troubleshooting, only know, because in the order of the addition of LIB will also affect the operation of the program;
The two DX libraries (DX9 and DX11 are adjusted in order to get it done);

Experience: In the configuration file, the timely removal of some unnecessary configuration, so as not to cause unnecessary trouble;

The Order of library files (Lib) will affect the execution of the program;

Unhandled exception at 0X51BE3EB5 (Runtimelib_dx11.dll) in XXXX.exe

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