Unity3d controls the movement, rotation, and scaling of objects

Source: Internet
Author: User

reprinted from Mo Rou Unity3d Learning Tour Original address: Unity3d Control object Movement, rotation, scaling Transform basic move function:

1. Specify the direction to move:

float translatespeed = 10f;   // Vector3.forward means "forward"transform. Translate (Vector3.forward *translatespeed);

2. Omni-Directional Movement:

float xspeed =-5f;   //  float  zspeed = 10f; //  transform. Translate (XSpeed,0, zspeed);

3. Reset Coordinates:

float xpostion =-5f;   //  float zpostion = 10f; // move the current object directly to the x-axis xpostion,y axis is the three-dimensional space position of the 0,z axis zpostion. transform.position = Vector3 (xpostion,0, zpostion);

Input control:

1. Enter the specified key:

// Press the keyboard "Up ARROW key" if (Input.getkey ("up")) print ("up! " ); // Press the keyboard "W key" if (Input.getkey (KEYCODE.W);) print ("w! ");

2. Mouse control

if ( Input.getmousebutton (0)) print ("Mouse down!   " ); Input. Getaxis ("Mouse X"); //  Input.getaxis ("Mouse Y"); // Mouse Vertical increment (move vertically)

3. Get the Axes:

// Horizontal axis/Vertical axis (this value ranges from 1 to 1 when the controller and keyboard input) Input.getaxis ("horizontal"); //  Input.getaxis ("Vertical"); // Portrait

Hold down the mouse and drag the object to rotate and rotate the object at a custom angle:

floatSpeed =100.0f;floatx;floatZ;voidUpdate () {if(Input.getmousebutton (0)){//left mouse button to movey = Input.getaxis ("Mouse X") * Time.deltatime *Speed ; X= Input.getaxis ("Mouse Y") * Time.deltatime *Speed ; }Else{x= y =0 ; }//rotation angle (Increase)Transform. Rotate (NewVector3 (x, Y,0)); /**---------------Other modes of rotation----------------**/    //transform. Rotate (vector3.up *time.deltatime * speed);//rotate around the y-axis//for smooth rotation to custom targetsPinghuaxuanzhuan ();}//smooth rotation to a custom anglevoidOngui () {if(GUI. Button (Rect (Screen.width- the,Ten, -, -),"Set Rotation")) {//Custom Angletargetrotation= Quaternion.euler (45.0f,45.0f,45.0f); //set the rotation angle directly//transform.rotation = targetrotation; //smooth rotation to target angleIszhuan =true; }}BOOLiszhuan=false; Quaternion targetrotation;voidPinghuaxuanzhuan () {if(Iszhuan) {transform.rotation= Quaternion.slerp (Transform.rotation, targetrotation, Time.deltatime *3); }}

Keyboard Controls Object Scaling:

floatSpeed =5.0f;floatx;floatZ;voidUpdate () {x= Input.getaxis ("Horizontal") * Time.deltatime * speed;//levelz = Input.getaxis ("Vertical") * Time.deltatime * speed;//Vertical//"Fire1", "Fine2", "Fine3" maps to the Ctrl,alt,cmd key and the mouse's three-key or spine button. The new input axis can be added in Input manager. Transform.localscale + =NewVector3 (x,0, z); /**---------------re-set angle (one step)----------------**/    //Transform.localscale = new Vector3 (x, 0, z);}

Unity3d controls the movement, rotation, and scaling of objects

Contact Us

The content source of this page is from Internet, which doesn't represent Alibaba Cloud's opinion; products and services mentioned on that page don't have any relationship with Alibaba Cloud. If the content of the page makes you feel confusing, please write us an email, we will handle the problem within 5 days after receiving your email.

If you find any instances of plagiarism from the community, please send an email to: info-contact@alibabacloud.com and provide relevant evidence. A staff member will contact you within 5 working days.

A Free Trial That Lets You Build Big!

Start building with 50+ products and up to 12 months usage for Elastic Compute Service

  • Sales Support

    1 on 1 presale consultation

  • After-Sales Support

    24/7 Technical Support 6 Free Tickets per Quarter Faster Response

  • Alibaba Cloud offers highly flexible support services tailored to meet your exact needs.