Unity3d controls the movement, rotation, and scaling of objects

Source: Internet
Author: User

Transform basic move function:
Transform. Translate (Vector3.forward *translatespeed);
transform. Translate (xspeed,0,zspeed);
Transform.position = Vector3 (xpostion,0, zpostion);

1. Enter the specified key:

if(Input.getkey (" up")) Print ("up!");if(Input.getkey (KEYCODE.W);) print ("w!");

2. Mouse control

//press the left mouse button (0 corresponds to the right-hand, 1 corresponds to the appropriate key, 2 corresponds to the middle key)if(Input.getmousebutton (0)) Print ("Mouse down!");
Input.getaxis ("Mouse X");//mouse lateral increment (lateral movement)
Input.getaxis ("Mouse Y");//mouse portrait increment (move vertically)

3. Get the Axes:

//Horizontal axis/Vertical axis (this value ranges from 1 to 1 when the controller and keyboard input)Input.getaxis ("Horizontal");//HorizontalInput.getaxis ("Vertical");//Portrait

Object rotation

Transform. Rotate (new Vector3 (x, Y,0));

Object scaling:

    New 0 , z);  

Unity3d controls the movement, rotation, and scaling of objects

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