Unity3d Hot Update book-Start again

Source: Internet
Author: User
Tags dotnet

Previously wrote the Unity3d Hot Update book series Blog

The Open source class library of download, load and script is presented in three aspects.

There are easydown in the download
Loading aspect has Gameobjparser
There are c#light in scripting.
There is also a myjson that has no independent library, but is used everywhere.

2015, think of these things, have a different sentiment, so there is a new plan

1. First of all, C#light's grammatical interpretation problem became bloated and inefficient, starting with the l# project.
Currently the l# project has entered the beta phase, fully replacing the c#light.
Myjson also independent into the library
2. Download aspect, Easydown is based on the classic file name index, repository check mode, continue with no problem
But it doesn't fit my expectations of the repository.
So there's an alternative project. Cloudsand, Cloud sand, the goal of cloud sand is to break the boundaries of publishers and downloads, ready to release, update at any time.
No longer using the prepare original resource-"Package build repository-" Upload the client download process for HTTP server
and become the update process for other people, upload-and-release
3. Loading, the original gameobjparser is suitable for easydown, but also a few functions, can only be used to access some presets.
Like Ngui.
A cleandata is planned to replace the Gameobjparser, suitable for Cloudsand

Hot update this matter, meaning is very significant, I have been persistent in the hot update, is not in the pure technical pursuit
The World Martial arts, no firm not broken, only fast not broken.
I want to do the product, development to the user's speed, will be very important point.
Even break the boundaries of development and users, which is what I want to reflect the characteristics of the product, and has a significant significance
After accumulating enough experience, I can integrate these things together.

So 2015, the original decentralized open source class library, re-engineering to the FB engine series.
???? Set up a unified home page http://www.FBact.com

New FB engine series (Hot update related):
1.l#???? dotnet generic, full-platform scripting engine, direct execution of dotnet DLLs, similar to reflection usage, but not AOT constrained
Https://github.com/lightszero/LSharp Beta, available, IOS WP8 all tested
2.MyJson dotnet Universal, fast and concise JSON processing class library, can be used in u3d, a large number of projects used, more stable
Https://github.com/lightszero/myjson
3.CloudSand???? U3d dedicated, resource upload download package, internal development status
4.CleanData???? U3d dedicated, preset does not play assetbundle, through the custom format full platform Universal load storage Scheme, internal development status
5.CleanAni???? U3d dedicated, skeletal animation does not play Assetbundle, through the custom format of all-platform universal storage, playback, editing programs, internal development status
The following are only in the planning
6.CleanEffect???? U3d dedicated, new special effects system, through custom format full platform universal, and optimized.
7.CleanSound???? U3d dedicated, new sound system, through the Ogg format, to achieve full platform loading and decoding to play Ogg
Other:
FB engine is an action game engine
There's a lot more to be done.

?

Unity3d Hot Update book-Start again

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